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Messages - Sslaxx

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Hey, it's been a while, but we're back!

Episode 119

Game jams!
Thanks for existing! Always love to hear what you guys talk about.

Ah Cliff Racers... such bastards!

Dunno where this should go, but anyway.

Talking with someone on Twitter about AGS and high-res support. How many high-res sprites (assuming this to be 1080 or above?) sprites can AGS handle on-screen at the same time? Not too fussed about frame rate, just about how many it could display before unstability or crashing would become an issue.

Scum. People are just idiots, unfortunately.

6 is also a good choice of DRM-free platform, too.

The bare-bones example it comes with is... rough. And buggy, very buggy, from my limited experimentation with it (using the alpha of Godot). Not sure how much of Escoria's internals have been fixed up for Godot 2.x's changes from the 1.x Dog used, but I have a feeling only the absolute bare minimum. If you want to get it usable, you'll have to put in a lot of work. And with Godot 3.x due some time in the next 9-12 months or so, you may need to make even bigger changes to its codebase.

I'm not sure how it compares with the P&C stuff people are already doing with Godot, but Problem - - is working with his own Godot framework, so he might be a good one to ask.

  • Are there any frustrations about the AGS community? Because no community is perfect - we all have our disagreements and bad apples, after all.
  • Have you ever been bitten by issues like licenses? Thinking "Oh, I want to use this" in a game (be it a module, or an idea or anything) and then finding out something about it (like a license) that makes it impossible to use would be frustrating.
  • What's the hardest scene that you ever wrote/designed/played, emotionally speaking? The stuff that's been hard to complete because it was hard on your emotions.
  • What would make you switch from AGS? What would you like to come along tomorrow to make you go "Let's use this instead!"...

What license are these fonts released under?

You guys going to do any podcasts while Ben's in the Big Apple? Maybe go interview Bt!

Glad to be able to play your games, Mr G, and I hope to be able to do so for many years yet!

Infamous Adventures didn't ask for permission. Himalaya (AGDI) did. And then there's Phoenix with Silver Lining and its associated mess. So you may get C&D-ed, you may not. It's only a call you can make.

What was the issue?

Engine Development / Re: Compiled game crashes.
« on: 28 Apr 2016, 21:55 »
Does it give any error messages?

3) The licensing of your framework. Will you release it free of rights? For commercial games too?
Now, there was a guy who had posted on the FB group for Godot a demonstration of a P&C engine he was working on, GPLed. Wonder if this is the same guy?

Asked about this on Godot's forums, Facebook page etc.?

Yeah I found Dog Mendonca (demo and final game) pretty disappointing for the same reasons you did, Grundislav and Ben - but then, I didn't back the KickStarter for the game. I backed Dog to support Godot. That's come a long way since the days of the KickStarter. So for me, there's been a positive result from that, even if the actual product itself was lacking.

AGS Games in Production / Re: Unavowed
« on: 27 Mar 2016, 13:28 »
If you play one character, do you intend for the player to encounter the other as an NPC during the game?

General Discussion / Re: I give up
« on: 07 Mar 2016, 22:47 »
Something needs to be done. I think whoever takes this on going forward needs to look into replacing the runtime as a matter of urgency.

General Discussion / Re: I give up
« on: 01 Feb 2016, 12:28 »
If development of AGS is impacting on your mental health, Crimson, then take a break. Please. Your health is more important than whatever features AGS has. Burning yourself out over this any more isn't going to help you.

If we need to appeal to more developers outside of the AGS community, what can we do (beside just money) to attract them?

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