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Messages - elentgirl

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1
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 24 Oct 2018, 15:44 »
Hello Kare

I'm glad that you enjoyed palying The Clockwork Labyrinth, and thank you for your comments.  I always welcome feedback from players.

The steam pump
Spoiler: ShowHide
I'm still not sure why I can connect the pipes to the bottom outlet, but not the right ones, without leaking
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If you step back and look at the pump, you will see that the bottom outlet is a drain tap, which is closed.  The outlets on the right side either link to each other (and don't leak if both are connected) or to the blue door pipe.


Finally a nagging question
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The Utility Room contains a locked heart box with controls - is this simply a red herring?


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The locked box in the site office is the master switch for the 5 control modules (the 5 frame puzzles) and is detail - not part of the game.  The plan of the Metal Maze in the Museum shows how they all link up.


Many thanks,
Elen

2
Interestingly, most of the games mentioned so far have been third person adventure games.  When it comes to first person games, I think that a degree of realism in the enbvironment you are exploring makes a game all the more interesting.  For example, I'm pretty sure that Myst and its many tributes would not have been as fascinating to play with cartoon stule graphics.

3
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 24 Aug 2018, 16:11 »
I have written a User Guide for anyone needing help with The Clockwork Labyrinth.  It contains mainly hints, plus some solutions.
It can be downloaded from my website: www.elenheart.me.uk/page19.html
or directly from here: https://app.box.com/s/ybtx991zcupjb3pkyir6s2258kxidk8x

4
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 20 Aug 2018, 21:16 »
And if you need a walkthrough, then just use one. No shame in that.

Unfortunately I am not aware of anyone having written a walkthrough for The Clockwork Labyrinth.  I have been toying with the idea of maybe writing a User Guide, with hints and solutions, rather like the one I made for Adventure Island.  The problem is that the most of the game can be played in any sequence, so a traditional walkthrough would not be suitable.  I did hope that I might have provided sufficent clues for a walkthrough to be unnecessary, and I have included solutions to a few of the harder puzzles in the Museum of Curiosities.

I also try to answer personally any cries for help on individual puzzles.  If you send me a PM I will always answer it.

5
Adventure Related Talk & Chat / Re: Board Games
« on: 03 Aug 2018, 08:52 »
One of my games, Haunted Castle, is based upon an original board game that I made back in the 1960s.  It is a turn based game that plays like a board game, for family fun!: http://www.adventuregamestudio.co.uk/site/games/game/1820/

6
It probably isn't considered good form to recommend one's own games, but I think there are elements of my latest game, The Clockwork Labyrinth, that might appeal to you.  The atmosphere is surreal rather than scary, but it is quite dark in its own way.  The emphasis is on the puzzles.
http://www.adventuregamestudio.co.uk/site/games/game/2266/

7
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 09 Jul 2018, 08:29 »
Hello Wiggy
Back loving the game, but I'm sure there's a bug lurking in there. Once I was successful, it all happened just as you said it would.
I'm pleased that you have managed to progress.  I think that you might have hit an obscure bug that another player found a few days ago - unfortunately one that slipped past the testers.  If you press all the right buttons but leave the close-up view before clickling on the lid, when you go back into close-up view, it no longer responds to clicks.  This will be fixed in the next version of the game, but if you hit it in the current version, you need to reload before trying the box and make sure you complete the process before you leave close-up view.  I'm sorry for all the confusion and frustration this one little bug has caused!
Good luck,
Elen

8
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 08 Jul 2018, 23:02 »
Imagine the box being 2 lines of 5 symbols:
1   2   3   4   5
6   7   8   9   10
I have entered all 5 symbols as presented, and no-go.
To open the private box:
Spoiler: ShowHide
Press five buttons in this order: 9,1,3,7,5. You should hear a noise and get a message: "Something clicked inside the box".  If you then click on the box lid, it should open.

If none of the above happens, return from close-up view, then go into close up again and click on the lid. Do you get a message about the lid being locked? If not, something has gone wrong, which I will try to sort out for you.
Good luck,
Elen

9
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 08 Jul 2018, 09:44 »
Spoiler: ShowHide
I kind of get the impression that I have to fix the projector to solve Shangri-La, which will open the tomb, which will lead to other progress. I have nothing in my inventory to use. (Items I have are the 4 notebook pages, torch and teleport device.) The pirate's map shows I've picked up all treasures from the Metal Maze.
Thank you, Wiggy for your enquiry. 
Spoiler: ShowHide
Cassiebsg has already given you a hint/solution, but you alerted me to the fact that there was an error in the pirate's map - it should have shown a treasure not found.  It turned out to be a mis-placed flag viarable.  I am very sorry for this slip-up. :-[

Good luck with the rest of the game,
Elen

10
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 06 Jul 2018, 09:10 »
I need a spoiler.
Spoiler: ShowHide
I am in the Caves of Confusion in the central room. I have 3 pages of Maximus' notes, and 6 sacred objects. From the notes I know that the feather follows the sun which is probably number 1, and the doll follows the cup with the monkey on it. This leaves the bear teeth either before or after the cup, with the possibility of the skull taking any of the 6 positions available (from the notes). I swear I have tried every possible combination to no avail.


Spoiler: ShowHide
There are still two more clues to find that will help you work out the correct sequence.
Many of the puzzles in the Clockwork Labyrinth cannot easily be solved when you first meet them.  As you explore more, a bigger picture emerges and clues are gathered from various places to give you the solution.  I recommend that you leave this one for now and continue exploring.

Good luck,
Elen

11
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 04 Jul 2018, 14:21 »
Hello Sinitrena
Skulls:
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The next lock obviously requires a combination from the skulls behind the chalice puzzle. Are there really roman numerals on the skulls or is it something else? Am I supposed to do anything with the skulls except getting a close-up (can't click them)? This feels like it should be easier than I make it.

Spoiler: ShowHide
They are Roman numerals on the skulls.  If you look carefully, you will see that there is also something else different about each skull, which might remind you of the border pattern around the turning gate control!


Still stuck on St. George.
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I did see the Information tablet for it in the Metal Maze but that's all. Still no idea.

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Was there nothing about the figure on the Information panel that might link with one of the sword names? The other clue you need you can only find after you have solved the turning gate skulls puzzle


You are nearly there now - keep going!
Good luck,
Elen

12
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 03 Jul 2018, 12:06 »

I'm sorry you are having trouble with this.  I hope you haven't found an obscure bug! ???


I have, unfortunately. I loaded an older safe and tried it again. Now it worked. I guess I'll have to redo a couple things. Luckily, I have extensive notes.

I'm pleased that you have managed to get past the point where you were stuck, but I'm concerned about why it would not work.  I don't suppose you can identify anything that you did differently on the two occasions, when it worked and when it didn't.  It's not something the testers found and it's never happeend when I've played through the game.  I'd like to idebtify why it happened to you.

Many thanks,
Elen

13
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 03 Jul 2018, 09:55 »
Hello Sinitrena

Shangri-La:
Spoiler: ShowHide
Please tell me what got unlocked - the box or something else? - because I can't do anything else with the box, even though I can still open the close-up of it. I'm confused. It feels like I should be able to open the box but I can't.
I'm sorry you are having trouble with this.  I hope you haven't found an obscure bug! ???
Spoiler: ShowHide
Once you have unlocked the private box, if you click on the lid in close-up view, it should open.  Please let me know if it doesn't and I will investigate.


Good luck
Elen

14
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 02 Jul 2018, 21:59 »
Hello Sinitrena

You are doing very well, but still have a bit more to do.

Shangri-La:
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I got the right order for the symbols and the character said there was a click or something inside the box. Now I can't do anything with it, but I didn't notice it doing anything for me either. Have I solved this puzzle or not?
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The click you heard was a locking mechanism undoing.


St. George:
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He always dies. I assume the right combination of sword and shield let's George win, but I found no hint for what this combination would be.
Clues to more than one of the puzzles you are stuck on you have almost certainly seen in your exploration of the Metal Maze. You can check...
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by looking at the pirate's map.  One of the clues for the St George puzzle you have not yet found.


Gnome Garden:
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Drawing a complete blank.
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You are looking for clues to an order for five coloured flowers.


Ornate Frames:
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Found four (coin, key, ring, bell) and I think I tried activating them in all possible orders. Am I missing something?
Yes, you are still missing something.

You still have a few places in the labyrinth to visit and a few more things to find.  If you need any more definite hints, let me know.
Good luck
Elen



15
Hello Sinitrena
Thank you for your comments on my game.

I really, thoroughly enjoy this game so far. The graphics are great, the music so good that I feel there's not enough of it - especially when it starts for a specific puzzle/screen but goes away as soon as I leave the screen. There are a couple I'd like to listen to while I just walk through the labyrinth.
I'm really glad that you are enjoying my game, and I agree with you about the music.  This is not my creation - all the music is from a large collection that Eric Matyas has provided free for AGS game makers to use.  I was able to find just what I wanted for every mood and location!

The story and personality of the main character are a bit lacking. You try to save someone from this labyrinth, someone you don't even know. That's all I've seen so far - maybe there will be more later, maybe not. I usually play adventure games mainly for the story, so slight disappointment there for me (personal preference, of course).
I accept your criticism about the story and main character.  My main aim with this game was to create an integueing and entertaining environment which is also a little sinister - the introduction is more bait to lure the main character (and the player) into the labyrinth than a realistic scenario.  I have deliberately kept the main charater a little vague as I want the player to feel that THEY are the protagopnist rather than moving a chacter that may not be like them around the game.
Spoiler: ShowHide
I have added your comment about looking for the key in the jacket to a list of possible modifications for a later version of the game.  It was not something that any of the testers raised - I think they all saw the key (and tried to take it from the clown) before finding the cash box!


The biggest annoyance for me, though, is the slow "walking speed". I want to make one step forward, the screen fades to black, I have to listen to the foodsteps, the screen fades to the next room. It is sloooooooooooow. Especially considering that you have to walk through and explore a fairly elaborate labyrinth, keep track of where you are, and may have to walk to certain places again because you have to do something in a different part of the labyrinth first. Also, keyboard controls would be great for the movement. Or at least make the area to move forward go the whole hight of the screen. I don't know how often I klicked into the upper portion of the screen to move forward just to then realize I have to klick on the ground. There really is no good reason to limit this.
I've added your comment on the forward hotspot to the list.  Regarding the walking speed, that is something I gave a lot of thought to.  When I first played through the game to check if the rooms were in the correct order I had only a brief fixed gap between them.  Although this allowed me to move through the maze quickly, I felt that it destroyed all sense of its being passages that you have to navigate.  I believe that part of the secret of making a fantasy beliveable is to make the environment seem as real as possible.  Ideally, I would have had short video sequences as you move forward rather than a bank screen, but I'm afraid I haven't the resources to do that.  The speed of the footsteps is something I tweaked a great deal, trying to get the balance right.  I think it must be something of a personal preference as none of the testers raised it as an issue.  I'm sorry that you find it frustrating - perhaps you are a naturally fast walker!

Good luck,
Elen

16
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 01 Jul 2018, 21:30 »
I am still completely clued out here.
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I don't know what you mean when you say "circuit". Do you mean from positive to negative passing through the vertical bars in middle? Most of the wire paths are difficult or impossible to follow because at some point they just get lost or "buried".

Spoiler: ShowHide

I agree that tracing the two circuits is more difficult when you remove the colours of the wires.  I am sending you a keyed up screenshot to help you work it out.

17
Hints & Tips / Re: Help with The Clockwork Labyrinth
« on: 01 Jul 2018, 08:08 »
Re the electric box for the elevator:
Spoiler: ShowHide

To operate the elevator requiress a positive and a negative circuit with active transistors. The first task is to trace the correct circuits. There is only one positive circuit (red wires) that passes through both the Rectifiers (blue tops - left of centre) and the Resistors (red tops - right of centre). There is also only one negative circuit (black and blue wires) that passes twice through the Rectifiers. Once you have traced these two circuits, you need to remove and test each transtor on these cicuits in turn and return it if it is active (green light), or change it for another one if it is dead (red light).


Regarding the playing card puzzle:
The  Clockwork Labyrinth is generally non-linear in design.  You  can explore the game's environment and tackle the puzzles in any order you wish.  There are a few that must be solved before you can access certain new areas of the game, but generally, seeking a clue to a difficult puzzle elsewhere in the game is more productive than blind perseverance.  Clues to a puzzle in one part of the game can often be found in another location.
Spoiler: ShowHide

This is certainly true of the playing card puzzle, and if you don't eventually figure it out, there is a solution included later in the game!


Good luck
Elen

18
I am stuck on finding the way to find the ticket

I have given a hint or two to help you on the Hints & Tips forum.

Good luck,
Elen

19
Hints & Tips / Help with The Clockwork Labyrinth
« on: 30 Jun 2018, 22:04 »
I am stuck on finding the way to find the ticket

Spoiler: ShowHide
If you look at the ticket machine, you will be told what you need.  If you look around you will find what you need, but you may need to find something else to access it.  Everything is there in that one location.


Good luck
Elen

20
Completed Game Announcements / The Clockwork Labyrinth
« on: 29 Jun 2018, 15:58 »
A mysterious message on social media lures you into a weird underground complex to rescue a damsel in distress.  You must pit your wits against the labyrinth and find your way to the enigma at its heart!

The Clockwork Labyrinth is a first person point-and-click puzzle adventure.  The idea for the theme of the game came from a television documentary about clockwork automata, and from this starting point I developed a surreal mix of Steampunk, Gothic, ancient civilisations and fairground kitch.  The game's focus is on its puzzles, which I hope offer a broad range of challenges, from simple fun games to more complex, interconnected puzzles.

Ever since discovering first person adventures (Myst and Riven were the first true adventure games that I played) I've wanted to make one myself, but was deterred by the number of different screens needed to allow four views in each location.  I did include a couple of short first person sections in my previous game - Adventure Island - and this, together with a helpful hint from another AGS programmer, gave me the encouragement to try a full length first person game.  I've cheated a little by locating it underground (no 360 degree vistas to construct!).

The Clockwork Labyrinth can now be downloaded from the AGS database here, and I've posted a few screenshots below.  I've also put together a short video trailer which can be viewed here.

The Metal Maze, in which every turn takes you to another puzzle.


The Caves of Confusion, where an ancient mechanism thwarts your progress.


The Cryptic Crypt, a catacomb of Gothic mysteries.


The Museum of Curiosities, a celebration of eccentricity and the bizarre.

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