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Topics - OG

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The Rumpus Room / Ask Onker
« on: 30 Oct 2012, 02:44 »
Everyone talks of doing charity these days... I would like to offer my ownhttp://www.amazon.co.uk/Smoking-Permanently-Penguin-Health-Fitness/dp/0140244751


I await eagerly for your questions. But, do not expect a quick answer - I am most likely to answer at the weekend.

Cheers
Onker

2
AGS Games in Production / COMMO: Get Out Of Hell
« on: 22 Sep 2012, 04:21 »
O n k e r  g a m e s  p r e s e n t s
G e t  O u t  O f  H e l l


About: As the youngest member of the Frantenelli mafia, Franco has set out to make a name for himself. Managing to accumulate several million dollars worth of illegal arms, it seems Frantenelli has bitten off a bit more than he can chew, causing an international incident in the process. Called on when all else fails, special agent 'COMMO' joins Captain Shearak and his group of law enforcers to venture into Frantenelli's den. Shearak has seen his share of criminal scum. Fighting along side COMMO back in the the times of the great war, Shearak decides to call on his old comrade in hope of a miracle. What begins as a simple clean-up mission soon erupts into a cesspool of lies and corruption.   

Genre: Set in a futuristic dystopia where crime is rife and the law-man a dying breed, COMMO: Get Out Of Hell, plays as an action shooter / adventure game in the style of a motion picture/graphic novel.

About the author: This will be my first game venture with AGS. I have professional experience with design, graphics, scripting and music composition, not to mention a long standing ambition to dip my foot into the game developing pool since a while now. I can tend to be a bit of a loud mouthed and opinionated member of the community here at AGS, but believe me it is just for the banter. Since I am creating every aspect of the game myself it has been a time consuming process, however I do plan to release the full version of the game in the early months of 2013. If this deadline is not reached however, I will instead release the game in chapters. Hopefully players will recognise that I have tried to (and fingers crossed, successfully) do something different with the engine. Cheers!

Screenshots:
E p i c  e n t r a n c e s . . .




O r i g i n a l  s t o r y l i n e . . .




A c t i o n  p a c k e d  a d v e n t u r e . . .




S i c k  m o t h e r f * * k e r s . . .




H o n o r a b l e  a l l i e s . . .




D e a d l y  d r o i d s . . .




F u t u r i s t i c  d y s t o p i a . . .



P r o g r e s s:

Writing 98%
Graphics 65%
Scripting 75%
Music/Sound 45%

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