Jibble

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Topics - gameboy

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NOTE: I made this little game for a Pub-themed MAGS competition some 4 years ago. I know that's ancient history, but I realised I never really made a thread for it, so why the heck not do it now? Having only been mentioned it in the MAGS thread quite possibly limited its exposure. I've also fixed some bugs since the initial release. :)


Ed Watts: Bar Runner is a short little silly game. Help Ed serve drinks, clean toilets, deal with cranky customers and a young crappy band, and find the mysterious hidden secret treasure hidden somewhere in the pub!



Get it HERE

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Hello and welcome to yet another installment of the Background Blitz! This time it's rather deep.

Today's topic is...


Your task is to create a background which is located underwater. Will it feature exotic wildlife, a shipwreck, a futuristic city or a pineapple? Anything is allowed, so it's time to get creative. The wetter the better!

Other than being under water and being usable in an AGS game, there are no restrictions. The deadline is August 15th.

Have fun! :)

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Critics' Lounge / Outline colour
« on: 30 May 2012, 21:39 »
Hey there CLers!

I did some background art for a game a while ago. I was going for a very simple style allowing me to produce a large amount of art in a short time, so I used black outlines on everything. I was kind of happy with it, but a friend of mine suggested I use a different colour instead of black. A dark purple-ish tone, in that case.

I tried it out and I think it looks pretty good compared to the one with black outlines. What do you think about using this kind of tone? Is it okay, or should I try and use some other colour to make it even better?

Also, I kept the original black outlines for characters, 'cause I thought it helps them stand out a bit. ...or maybe they stand out too much?







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The topic this time: GARAGE

What's a garage? What I'm expecting is some sort of a building or a structure with a purpose of storing and/or repairing vehicles (and occasionally, bands may use it as a practice room).
What kind of building, for what kind of vehicles (cars, spaceships... horses?), what kind of time and era, interior or exterior, it's all up to you.




No restrictions, other than being AGS-compatible.

Voting will start on February 6.

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Critics' Lounge / A house on the hill.
« on: 11 Sep 2011, 18:45 »
Hey! Made a background (not finished yet):



I'm wondering which direction should I take. I drew the image using black outlines, as you can see on the car, tree and path. I then went on to remove the outlines to achieve a clean style I'm used to. For a second I thought what if I kept the black outlines? Since the caracters I have drewn have 'em.

The problem is I want everything to fit together. I thought that theoretically characters with dark outlines don't exactly wit well with backgrounds that don't have any at all (a mistake I have often made... or is it a mistake?)

Here's a quick mashup with characters:


Or should I do it the way I usually do - characters with darker outlines, backgrounds with no outlines at all.

But if I choose to use outlines (not black but darker shade of the same colour) on the background should I use them everywhere on the image? Background mountains, grass? Even clouds? :P


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Critics' Lounge / Window reflection
« on: 04 May 2011, 20:52 »
Hey.

Long story short. I drew a diner. It has a lot of glass-covered surface. I wasn't sure what to do with it. Just painting it blue or grey would result in a lot of boring plain area. So I decided to draw reflection on it. I've never done this before. How to do it? Is it ok to leave the sunny side bright or do I have to draw reflections there as well? Any good reference pics? How to make clear it's a reflection and not stuff painted on glass? Should I ditch the reflection and shade the windows in a cool way?





Thanks! :)

PS. the bg is unfinished in every way, but feel free to comment and criticize on anything else if you want to.

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AGS Games in Production / Roadworks (working title)
« on: 05 Mar 2011, 13:46 »
A small sleepy town somewhere in the USA. A man named Dominic is an ordinary road construction worker, happy with life just the way it is. On a beautiful summer day everything changes. He gets fired.

But Dominic is no quitter. Instead of getting into depression and drowning his problems into alcohol, he starts fighting to get his beloved job back. With a little help from his friends, Dom gets into fantastic adventures filled with drama and action.

Screenshots:







There is no certain release date yet.

Progress:
The game can roughly be divided into 3 parts. The first one is almost complete. If things go well, I might release a demo soon.

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Critics' Lounge / Bar background
« on: 03 Mar 2010, 19:09 »
Hello folks. It's been a while since I last posted something on the CL. Anyways I've been working on some graphics which will hopefully end up in a game.

So here's a bg of a bar interior:



2x:


2x w/ characters:


Now I'm relatively happy with this one, but I'm sure there's room for improvement. Anything that needs instant changing? Anything I should add? Let me know what you think. Any help is welcome.:)

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Critics' Lounge / Music for C&C
« on: 15 Oct 2006, 17:00 »
Here's an mp3 track I just made. Um, possibly for a game I might start to work on in the future... But that's just an idea.

Anyways, I would like to hear your comments and ways to improve it. :)
download right here


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So, basically, all you have to do is to draw a sprite of a hippie. A guy or girl - anything!
Your sprite may include for example: long hair, flowers, etc., whatever that comes in your mind. Just be creative!

Rules:
Max size: 150x150
Max colors: 24



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Home Sweet Home
Your job is to create a background of the main character's home. No matter what kind of district he/she lives, no matter what kind of person he/she is. Make him/her a place to live!

Both indoor and outdoor views are welcome. But remember, it has to follow the topic. Also, it has to be usable in a game as a background.

And also, I'd like to see some originality! :)

There are no restrictions in size or color.



The voting, as usually, will be given in four categories:
Best Idea
Best Design
Best Functionality
Best Technique

Voting will begin on the 25th and end on the 26th


Let's get it on!

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Sprite Jam
01.06-07.06

Topic: The Boss
For example, you may draw a guy who owns a company, the leader of a street gang, the president of a big country, whatever. As long as it is related to the topic.
Your 'boss' can be a real Big Boss, lousy wannabe, whatever. Male, female - as you like it. Rich or poor? Whatever you want.
So - go crazy, but follow the rules.:)

Rules:
Size: As you like it -- no restrictions here.
Colors: Not more than 16.

Bonus:
Originality - the more original sprite, the more better--
--and the sprite should be usable in an adventure game.

That's it. Enjoy the Jam! :)

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Critics' Lounge / A tiny character!
« on: 10 Apr 2006, 15:30 »
Well, recently I thought that I should once finish my god-damn game. But then I accidentally had an idea of making the game a little bit longer (god-damn me!), which means for me more work, and shifts the release date a little bit later.
So - I just drew another character. And since he's supposed to be in the far corner of the room, he's damn small! (goddamn me and my BG that needs character scaling!)
I haven't really drawen any characters THAT small, so he looks kinda... Dunno.
It's here:


And 3X zoom:






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Critics' Lounge / BG - garages
« on: 22 Mar 2006, 19:33 »
So - well - here's my latest BG. It's supposed to be a garages block which is very common in my neighborhood. And this BG will possibly be used in my next game.
Well -- here it is:



So - the main problems:
-It looks way too empty. What kinda details should I add?
-The grass in the front sucks a lot. What should I do with it?
-The shading - I tried to do it mostly pixel-by-pixel. Does it looks good?
-The colors.
-Also, this BG has very low funcionality, but I think that's allright.

And if you think of anything else, then just let me know.;)

Thanks.

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Critics' Lounge / Character (street gang member)
« on: 08 Feb 2006, 17:56 »
This character is supposed to be a member of a street gang (guns, tuning, hiphop...)
So he needs that kind of attitude. I'm not really that type of person, so I'm stuck. What should I do?
How can I make him have an 'attitude'?

Here he is:


And 2X:

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Critics' Lounge / Another bg, C&C
« on: 03 Feb 2006, 16:51 »
So it's a bg of an abandoned city area with a car-wreck.

The problem is, that it looks way too empty. I'm not sure what to do with so many plain, empty areas. And overall I don't like it (can't say why, it just feels so)
So it needs serious changes.
What to do?

So I'd aprecciate to get some help and advice.



Thanks,
-gameboy

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AGS Games in Production / Welcome to Tallinn - 100%
« on: 30 Jan 2006, 14:57 »
Well-well. I'm working on a game.
I've been doing it for a long time, actually. It's my first solo-project, and I couldn't come up with a better story. However, I'm trying to finish it before the summer. Maybe even earlier.
Only time will tell.



Story: Tallinn. The city of asphalt and concrete. But still some people call it their home and love this place.
...and some people not. A guy who lives in Türi (a little town not very close to Tallinn) has just got his driving-license and bought a car. And he wants to go to Tallinn to watch a movie in the cinema. So he goes there... and watches the movie. But then -- he finds an empty parking lot on the place where he left his car. So it's stolen. He decides to start finding it in the big city. And the rest of the story is the game itself!

Graphics: Yes, many of the bg's have been in Crits Lounge. Anyways, two screenshots are here:





Oh yeah, and the graphical programs are the good old MSPaint and the-best-thing-on-earth ArtGem, ofcourse. ;)

I'm not very far with the game yet, but you can see the progress here:

*Story: 90%
*Scripting: 100%
*Graphics: 100%
*Music: 100%
--
*Translating: 10%

And I'm not sure about the release date. But I want to finish it before the summer. Oh I already said that.

Umm... and there will be no demo. I don't like making demos.

So what you think? Hope you like it :)

---

UPDATE 1th Feb: I changed all of the main char sprites. (see the picture below)


UPDATE 10th Feb: Thw game is progressing...not quite fast at the moment... so much school work, so much school, and other things to do.
But -- I try to use every moment of my little spare time to develop my game.
And I also made up my mind - the game doesn't need any more music, so two tracks is enough for me.

UPDATE 13th Feb: I got only two words: Coming soon!

UPDATE 18th Apr: Now let's say, It's not coming that soon, as I expected earlier, but things are going still fine.

UPDATE 7th June: The Estonian version is finished! Already few days ago, that is.
Currently I'm translating it to English. Maybe I will let someone check the spelling too, but I'm not sure of that yet.

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Critics' Lounge / Er... a bg?
« on: 23 Jan 2006, 15:24 »
Well, this bg is not actually for a game, it's just a first try to draw something with ArtGem.

Since I am real noob to ArtGem, I thought to start more learning it.
This is the first reslut:

It's supposed to be a parking lot and flat building, with a car and a barrel.
Any ideas? Or crits? Or did I do something completly wrong?

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Critics' Lounge / Second soundtrack for WtT
« on: 16 Jan 2006, 18:11 »
I've composed a song and edited it a dozen times already, and it's better than before. I think that's even pretty good song! Still, I want to know your opinion.
Over here: http://www.zone.ee/escalade/texture.mp3
Anyways, all the crits would be welcome.

Btw, I've just come out with a name for my game I'm working on -- Welcome to Tallinn. (since a game called "Tallinn" has already created before)

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Critics' Lounge / Police office bg!
« on: 14 Jan 2006, 13:18 »
My Tallinn-game in development has just got another background! It took me awhile to draw it, and it's done only using the MSPaint. So it's a police office.



Any comments/crit/advice/paintovers and stuff like that would be good.
:)
Thanks.

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