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Topics - elentgirl

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Hints & Tips / Help with The Clockwork Labyrinth
« on: 30 Jun 2018, 22:04 »
I am stuck on finding the way to find the ticket

Spoiler: ShowHide
If you look at the ticket machine, you will be told what you need.  If you look around you will find what you need, but you may need to find something else to access it.  Everything is there in that one location.

Good luck

Completed Game Announcements / The Clockwork Labyrinth
« on: 29 Jun 2018, 15:58 »
A mysterious message on social media lures you into a weird underground complex to rescue a damsel in distress.  You must pit your wits against the labyrinth and find your way to the enigma at its heart!

The Clockwork Labyrinth is a first person point-and-click puzzle adventure.  The idea for the theme of the game came from a television documentary about clockwork automata, and from this starting point I developed a surreal mix of Steampunk, Gothic, ancient civilisations and fairground kitch.  The game's focus is on its puzzles, which I hope offer a broad range of challenges, from simple fun games to more complex, interconnected puzzles.

Ever since discovering first person adventures (Myst and Riven were the first true adventure games that I played) I've wanted to make one myself, but was deterred by the number of different screens needed to allow four views in each location.  I did include a couple of short first person sections in my previous game - Adventure Island - and this, together with a helpful hint from another AGS programmer, gave me the encouragement to try a full length first person game.  I've cheated a little by locating it underground (no 360 degree vistas to construct!).

The Clockwork Labyrinth can now be downloaded from the AGS database here, and I've posted a few screenshots below.  I've also put together a short video trailer which can be viewed here.

The Metal Maze, in which every turn takes you to another puzzle.

The Caves of Confusion, where an ancient mechanism thwarts your progress.

The Cryptic Crypt, a catacomb of Gothic mysteries.

The Museum of Curiosities, a celebration of eccentricity and the bizarre.

I started this thread in April, and I've just added a new post with further updates and screenshots

It's been a few yeas since I launched my last game, Adventure Island.  That took me five years to complete, and I was unsure whether I would make another game, but a year ago I had an idea for a new first person, point-and-click puzzle adventure.  This is something I've wanted to try to do for a long while, but I was deterred by the AGS limit on active rooms.  However, another AGS programmer gave me the idea of using the multiple backgrounds for rooms, which enlarges the number of available screens fivefold.

The Clockwork Labyrinth will be a unique puzzle adventure, a surreal mix of Gothic, Steampunk, ancient civilisations and fairground kitch, with a broad range of challenges, from simple fun games to more complex, interconnected puzzles.  A mysterious message on social media lures you into a weird underground complex to rescue a damsel in distress.  You must pit your wits against the Clockwork Labyrinth and find your way to the enigma at its heart.

When I started the game I estimated that it would take me three years to finish, but after only a year I am more advanced than I expected to be.  Most of the backgrounds and much of the programming is complete for three of the five game sections, including the largest.  All the puzzles have been planned, with graphics and animations done for a number.  I now anticipate my game being ready for Beta testing in around another year.

I have attached a few screenshots below, and will report further progress nearer to release.

The way in is guarded by a slightly sinister clown.

One of many fun puzzles in the Metal Maze.

The door to the museum.

Inside the Caves of Confusion.

The Tomb of Marissandra.

I have just noticed that in the AGS database my game, Adventure Island (No. 1688) is shown with the message 'download link broken'.  I tested the link and it is still working as it should.  Perhaps the message could be removed as it could put off people from trying to download it.
Many thanks,

I'm very pleased that Zodiac Store have agreed to take on my point-and-click game - Adventure Island. ;-D
If you'd like to take a look at the Zodiac page, you can do so   here

Of course, my game is also available to download from the AGS database here

A new version of my adventure game, Adventure Island, is now available.  In response to feedback from those of you who have played my game, I have increased the number of save slots.  I have also added extra animation and made a few other tweaks.  This version also fixes a few minor bugs.

Adventure Island is a light hearted homage to 'point-and-click' adventure games.   In the sand of Adventure Island you will find the footprints of classic games such as Myst, Atlantis, Black Mirror, Syberia, Broken Sword, Monkey Island, The Dig, The Journeyman Project, and many more.  The game offers a spectrum of puzzles of varying difficulty, set in a variety of exotic locations, and a number of odd characters to interact with.  It's received positive reviews and has been rated four orange cups.

I have added Version 3 to the AGS games database: here

A video trailer for Adventure Island can be viewed: here

Site & Forum Reports / Screenshot problem still continues
« on: 25 Aug 2014, 21:25 »
The problem I had earlier with the screenshots on my two game entries in the database has not gone away, I'm afraid.  AGA very kindly helped me last time by saving the images as BMPs and re-uploading them.  When I looked at my entry for Haunted Castle just now (http://www.adventuregamestudio.co.uk/site/games/game/1820/) I found that one of the screenshots had reverted to a box with an X in it again.  I tried re-uploading the image as a BMP to see if that would help but it made no difference.  I have also tried PNGs before without success.  It seems that I am unable to upload screenshot successfully for some reason.  Could it be anything to do with where I store them on-line?  I have noticed that Box.com URLs all start with https// whereas the ones on the existing images start with http//.  Could that make a difference.  This is an area I know little about and I'm struggling to find a solution.  If anyone can help me work out how to upload images successfully and point our what I'm doing wrong I should be very grateful.


Site & Forum Reports / Adding screenshots problem
« on: 18 Aug 2014, 17:50 »
I have just added a new game to the AGS database and wanted to add some screenshots.  I tried doing this using the same method as I have before, a direct link to the file on my online storage at Box.com.  This time it did not work and all that is displayed is a small black box with an X in it.  To try to discover what I had done differently before I looked at the listing for a previous game.  I saw that the URLs for screenshots are changed to AGS ones, so I could get no useful information from them.  When I came out from the entry for that other game, the existing screenshots were corrupted, with large bands of flat colour across the base of each.  I tried reloading the screenshots from my on-line storage but got only the small back squares with Xs again.  I notice also, that when I included a link in the forums to add screenshots to my posting about my new game, instead of showing the image as has happened before, the link was displayed and had to be clicked to be taken to the image.  Can anyone help as I now have two game entries showing Xs instead of screen shots?
Thank you,


I have added a new game to the AGS Games database.  I say a new game because this is the first time that anyone outside my small circle of family and friends has seen it.  This is, in fact, it's third incarnation – the first was completed in the 1970s.  Not as a computer game, obviously!  Haunted Castle was originally a board game, complete with hazard and protection cards, as well as little models of treasures that players could collect.

About 12 years ago I turned Haunted Castle into a computer game for my children and their friends, using a DOS based program.  I have now revamped it using AGS.  It is not really an adventure game, though it does contain some elements of a quest type adventure.

It is a turn-based game for up to six players, who have to guide their chosen characters through the Haunted Castle in a race to find a key to either the Gold or Silver Room, where they collect a treasure.  Players have then to escape from the castle with their treasures, and the first one out is the winner.  The six characters have different attributes to help win: the Knight wears protective armour, the Wizard can teleport, the Gypsy can foresee danger, the Dwarf can walk through walls, the Elf can run faster than the others, and the Fairy can fly.

A complete game can be played in under an hour, and because most of the hazards are placed randomly on the 'board', it can be re-played as often as you wish.  My children really enjoyed playing it, and it is an ideal game for a family to share.  Playing computer games doesn't have to be a solitary experience!

Here are a few screenshots:

I have been asked to include a link to the AGS entry, so here it is:  http://www.adventuregamestudio.co.uk/site/games/game/1820/

I recently purchased a copy of the game “Scratches”, published by G2 Games and Nuclelosys. This was bought new – sealed in its case – not second hand.

The game installed on my PC, but when I tried to run it, my computer crashed with a blue screen informing me that Windows had shut itself down to avoid damage. I am using Windows 7. As the game was published in 2007, I tried running it in Compatability Mode for XP, but nothing at all happened when I did this.

I next tried accessing the G2 Games and  Nuclelosys web sites, but neither now exists. I sent an email requesting help to an address provided in the 'read me' text file, but have received no reply or acknowledgement after two weeks. I suspect that the makers no longer exist.

I recently had some trouble with another game that would not run because it had installed in 'Program Files (x86)' directory, and I was advised in that case to install it in my user directory. That solved the problem that time so I tried doing that again, but attempting to run Scratches again caused Windows to crash. I also tried reinstalling it using the option to run the game from the DVD, but that also crashed Windows.

Other than using the DVD as a drinks mat, I'm hoping that someone else in the AGS gaming community may have bought this game and found a solution to the problems I'm encountering.

All helpful suggestions gratefully received. :(

VERSION 2.1 of my adventure game, Adventure Island, is now available.  I have added a new map feature which allows players to move around the island more quickly once they have explored it.  This version also fixes a couple of minor bugs that were reported to me.  I have added Version 2.1 to the AGS games page.

In 2008 I posted my first adventure game: Once Upon A Time.  It was generally well received but also attracted a good deal of criticism.  Your feedback has helped me improve my art, and I hope you will find my new game much better.  Once Upon A Time was largely linear in its play, whereas Adventure Island is much freer and can for the most part be played in any order you wish.  In my first game your character could get killed in a multitude of nasty ways - in my new game this can't happen (except in one short 'retro' section).  I have more than doubled the number of puzzles and made them as varied as possible.  I have also included a selection of different characters to interact with.

As you can see, Adventure Island was a far more ambitious project – perhaps a little too ambitious.  I set myself a deadline of three years to complete it, but it has taken me five!  I badly underestimated the amount of time required for all the animations needed.  I have been supported throughout by friends and relatives, who have also provided the voices for the different characters in the game.

I hope you will give my new game a try, and I hope that you enjoy playing it as much as I have enjoyed making it.  It is my affectionate tribute to a genre of game I love, and to a handful of games in particular.

I have created a patch to update version 1.1 of my game to 1.2.  This fixes the sliding panel bug and one or two other minor faults.  If you want to update your copy of the game, you can find the patch here:  https://www.box.com/shared/static/6aheucydx2ivesqbt0j3.exe

I have created a second patch for my game to fix a few irritating bugs, especially in the Montezuma's Mountain section.  I designed it to update version 1.2 to version 1.3, but I tried it on the earlier version (v1.1) and it seemed to update that just as well.  And the updated version will still load games saved with the older versions.  The latest patch is available at: https://www.box.com/s/cboyb2vwum9wnq8sm24x

I have uploaded version 1.5 of my game.  This corrects a bug in the Buccaneer's Creek section which in some circumstances can prevent players completing the game.  I have also created a patch to upgrade version 1.4 to version 1.5.  If you are playing v1.4 and have not yet played the Buccaneer's Creek section, I recommend that you use this patch.  It can be downloaded from: https://www.box.com/s/j096fb33cuvxd6f86h2i
This patch may work on earlier versions of the game but you may not then be able to load and run previously saved games.

I have also made a patch to upgrade version 2 to version 2.1 if anyone wishes to do so.  I cannot guarantee that games saved in version 2 will load successfully in version 2.1.  The patch can be downloaded from: https://app.box.com/s/slsj6dp3m8cpo6m6ht41

I have browsed the last few pages of this forum but can see no posts relating directly to my problem, though I notice there seem to be one or two issues with the handling of sound in AGS.  I am using AGS 3.2.1.  I have some ambient sounds linked to a particular location in a room (eg a river) where the volume increases or decreases as the player moves.  To achieve this I have set up a global audio variable: soundfx.

I set up the sound with the command: soundfx=aSFXwater.Play(); soundfx.SetRoomLocation(312, 50); and stop it when the player goes to another room with: soundfx.Stop();

This works perfectly when I play the game and does just what I want it to do.  However, if I save the game when one of these sound effects is playing, when I restore the game, the sound has often lost its location and plays at maximum volume wherever the player moves.  Even worse, sometimes it will not stop playing when the player goes to another room.  This does not always happen, but happens often enough to be very annoying.

Can anyone offer any helpful suggestions about how to avoid this happening?

Completed Game Announcements / Once Upon A Time
« on: 29 Feb 2008, 12:56 »

Completed Game Announcements / Once Upon A Time
« on: 24 Feb 2008, 17:31 »
Hello All

I have just added my first game to the completed games list and hope that some of you will try it out.  It's called ONCE UPON A TIME and is a point and click adventure.  It is a long game and took me over three yeas to complete, and is a rather large download (67.2MB)  But I think you might find it worth trying if you have boadband.

At least, have a look at the web site I have set up, where you can download the game if you wish:

I am not used to posting on forums and suchlike, and I seem to have messed up a bit when adding my game.  I forgot to add a password (it did'nt make it mandatory!) and now I can't edit the entry to add a link to a screenshot!  If anyone knows a way around this, I would be grateful for help.

I welcome all constructive criticism and comments.

Elen (elentgirl)

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