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Messages - CaptainBinky

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1
Advanced Technical Forum / Re: BUG?: asc/ash error
« on: 01 Feb 2009, 01:02 »
Can you remember the exact sequence of things you did that caused the problem?

Not precisely, I'm afraid - I kind of panicked. I called the new script myScripts.asc then when I saw what happened, I renamed it to "whoops" and I think I omitted the extention, then I think I tried renaming it with the extension back on. I renamed it quite a few times, I can remember that, but precisely what and in what order I'm afraid I don't know.

What has happened with the names of the new script? Are you saying that the .ASC file is now called "GlobalScript" but the .ASH file is called something else?

I ended up with 2 copies of GlobalScript.asc both of which worked, with one GlobalScript.ash which also worked fine.

Like I said above, this whole cock up is easily fixed since the offending <script>...</script> bits can be zapped out of the game.agf file in notepad which was incredibly handy :)

This is what I ended up with in the file:
Quote
<Script>
        <FileName>whoops.asc.ash</FileName>
        <Name />
        <Description />
        <Author />
        <Version />
        <Key>1767744287</Key>
        <IsHeader>True</IsHeader>
      </Script>
      <Script>
        <FileName>GlobalScript.asc</FileName>
        <Name />
        <Description />
        <Author />
        <Version />
        <Key>1767744287</Key>
        <IsHeader>False</IsHeader>
      </Script>
      <Script>
        <FileName>KeyboardMovement_102.ash</FileName>
        <Name>KeyboardMovement</Name>
        <Description>Allows to move the player character using the keyboard.

See KeyboardMovement.txt for details.
</Description>
        <Author>Rui "Brisby" Pires / strazer</Author>
        <Version>1.02</Version>
        <Key>160503183</Key>
        <IsHeader>True</IsHeader>
      </Script>
      <Script>
        <FileName>KeyboardMovement_102.asc</FileName>
        <Name>KeyboardMovement</Name>
        <Description>Allows to move the player character using the keyboard.

See KeyboardMovement.txt for details.
</Description>
        <Author>Rui "Brisby" Pires / strazer</Author>
        <Version>1.02</Version>
        <Key>160503183</Key>
        <IsHeader>False</IsHeader>
      </Script>
      <Script>
        <FileName>GlobalScript.ash</FileName>
        <Name />
        <Description />
        <Author />
        <Version />
        <Key>1959917563</Key>
        <IsHeader>True</IsHeader>
      </Script>
      <Script>
        <FileName>GlobalScript.asc</FileName>
        <Name />
        <Description />
        <Author />
        <Version />
        <Key>1959917563</Key>
        <IsHeader>False</IsHeader>
      </Script>
    </Scripts>

You can see how "GlobalScript.asc" got defined in there twice somehow, and that there's  a "whoops.asc.ash" but no .asc with it.

Thanks for making the .agf files friendly :D

CB

2
Advanced Technical Forum / Re: BUG?: asc/ash error
« on: 01 Feb 2009, 00:37 »
Ah okay, so I didn't realise the main project file was XML.

I've edited this file and removed the rogue files and it's all working again now. Still, I guess the bug is still valid.

3
Advanced Technical Forum / BUG?: asc/ash error
« on: 01 Feb 2009, 00:27 »
Hiya,

I was mucking about in AGS v3.1.1 and when adding a new script I accidentally typed the .asc extension. Things went a bit wrong at that point, and the upshot is I now have a script with a name whoops.asc.ash with no associated .asc file.

When I try to delete the rogue .asc.ash file from the editor I get an exception error:

Quote
Error: Value cannot be null.
Parameter name: key
Version: AGS 3.1.1.67

System.ArgumentNullException: Value cannot be null.
Parameter name: key
   at System.ThrowHelper.ThrowArgumentNullExc eption(ExceptionArgument argument)
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at AGS.Editor.Components.ScriptsComponent. CommandClick(String controlID)
   at AGS.Editor.GUIController._mainForm_OnMe nuClick(String menuItemID)

etc.

Bizarrely as a side effect, I now have a second GlobalScript.asc in the list, and the keyboard movement script has now broken, claiming undefined tokens even though they are still defined:

Quote
GlobalScript.asc(111): Error (line 111): Undefined token 'KeyboardMovement'

Other than that, the second copy of the GlobalScript doesn't seem to effect things as double-clicking either of them brings up the same script, and the functions all seem to work still.

Is there any way of cleaning up this list and getting rid of the rogue files?

Cheers,

CB

4
So why use such a fairly-shitty bug-ridden program at all?

Because he's taking the piss?

5
General Discussion / Re: Transparency Problem
« on: 15 Jul 2008, 17:19 »
You have to select Image->Mode->Indexed Color from the menu, then choose "exact palette" and 256 colors and check "transparency" (PS 7).
Then save it as a gif.
Works fine for me.

Btw, this thread doesn't belong here as is stated clearly in the forum rules.

Alternatively, leave it in RGB mode with a transparent background in Photoshop (i.e. ditch the 'Background' layer) and then use File-->Save for Web.

This'll convert to 256 colour and preserve transparency for you.

6
I nominate Ben There, Dan That: http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1056

:)

I third that! Simply amazing! :)

I'll quadra... fourthu... third++  it. :D

(Feel the love)

7
Binky:
Quote
"Between the three of us we researched, wrote, designed, animated, scripted and developed the whole game from home."
...

Are we sure they did all that? ;)

As I said, I do feel for any freeware developer, but selling it it's a completely other thing, and one must be.... what I said above, I'm sorry to say!

yes to the researching, writing, design (at least of the story), possibly the animation, the scripting, and the fact that they developed it from home.

Like I said, I don't think that they sat there rubbing their hands together and thought, "hey we can steal this art... no-one will know" - I imagine that the thought that it was out of order never crossed their minds at all. Hopelessly naive, yes, malicious, no.

So obviously they'd have to repay any earnings, the game would have to be revoked... but geez what harm has been done to the brands in question? None. So I hope that the lawyers stay out of it, the three guys are given a slap on the wrist and a wake up call, and then that's it.

8
I actually feel rather sorry for these guys.

If you read this local newspaper article, you rather get the impression that these are just three regular blokes who really, really, love games and are simply horribly naive. I really hope that the game gets quietly dropped and none of them get into any serious trouble over this.

9
General Discussion / Re: Coolest game intros ever!
« on: 30 Apr 2008, 13:09 »
Magic Carpet

Was supposed to be the longest ever game intro at the time or something too!

(but holy cow! How that 3D rendering has dated!)

10
Thanks chaps! There's a fair bit left to do to DP, but because features are implemented in order of features that we personally use in Electronic Art's DPA, it's not far off being completely useable. Things like the perspective tool (and smear / smudge brushes - but heck - who uses them in DP???) will be further down the line.

Ta,

L&B

11
The Rumpus Room / Re: Happy Birthday Thread!
« on: 22 Apr 2008, 09:22 »
Yay! Thanks LimpingFish!

And "Hello!" to all my 30+ comrades!  ;D

12
Actually, good call - that bit was ace :D
I especially liked all the little buttons and bits of cloth flying off - now that's attention to detail! ;D

"I'm a frog! Slippery hands!"

13
The flip side of Gollum must be Yoda's appearance in Episode III. Proof that a man with his hand up the backside of a foam puppet can turn in a better performance than all the CGI in the world.

True, but I'd like to see a guy with his hand up Yoda's arse make him have an even moderately convincing lightsaber duel :p

14
Yeah, but Gollum was great though, wasn't he?

It's not about CG / animatronics / stop-motion, it's about the directing and the acting.

Gollum is great because Andy Serkis is amazing, not because the rendering's any better than anything else.
Alien is great because you hardly see the creature, not because an Alien suit is better than CG.

15
what program did you draw the graphics in???

Sorry, I must have missed the question. I've actually answered this on the first page already but it's got a bit buried now ;)

We're using a combination of DP Animation, DP II Enhanced and Photoshop. Mostly, Photoshop & DP II for the backgrounds and DP Animation for the sprites.

16
Hello chaps and chapettes,

Thought you might like to see our all-new Prologue Title Screen hot off the press...


Thanks for all the interest! :D

L&B

17
In those red-ringed bits, you can see pixels which are less than one pixel tall.
Like the scale is 1.99999 instead of 2.0 or something.

18
Yep!  ;)

(and thanks Peder!  :D)

19
Didn't we work this out the moment we saw the press release posted by CJ at bang on 00:00am ?  ???
I thought we were all taking the piss, like. ;D

20
I'd have thought that the only sensible approach for CJ to take now that he's all XNA'ed up is to destroy all previous versions of the codebase, and issue cease and desist instructions to anyone distributing his older code in any form including compiled game EXEs.

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