Very sorry for the shitty bug reports. I was making my MAGS game and was very stressed about the timing.
I will be more clear now.
The winsetup issue was probably due using a debug version because i was building the engine myself.
The audio issue persists all the way back to earlier versions though.
I was using the new audio system and occasionally sounds would either cut off or just not play. I assigned them to the Sound type and played them as normal with aClip.Play().
All the priority settings were default and i tried wav,mp3 and ogg all to the same effect.
Then I made a new sound type called "GameSounds" and assigned all the audio clips to that and it seemed to solve the problem.
Here is a version of the game exhibiting the problem. Its a 3.4.0.2 project:
https://dl.dropboxusercontent.com/u/27247158/deepunssrcwerror.zipYou'll notice that the thuds on the door sound fine to begin with until like the 5th or 6th thud at which point they become cut off and muted.
The same thing happens on 3.3.0 CR
I tried with threaded audio and without and it doesnt seem to help.
This was running on windows. I havent checked other OSes.