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Messages - SookieSock

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AGS Games in Production / An Orphan's Tale
« on: 12 Apr 2014, 12:51 »
An Orphan's Tale


After losing her family Gwyn is carted off to an orphanage were she learns that something isn't quite right. Escaping only leaves her alone in an unknown world left to fend for herself. Out of the frying pan, into the fire.

While I understand MAGS does imply your game to be made using AGS the MAGSs information page does say "MAGS is a monthly competition for all amateur adventure game makers" and it does not state that it 'Must' be made using only AGS.

Also this is my first finished game and it was silly Calin Leafshades idea to be differnt    :grin:

I will hide now  :X

Something Old, Something New, Something Borrowed, Something blue was the MAGS Theme. So it's about that.

It's not particularly long and was only made in 2 weeks so I don't want to give anything away.

Calin Leafshade and I just made this game for MAGS but it was disqualified because it's not made with AGS.

So i'm posting it here so people can play it if thats ok. I know it's not suitable for the Completed Games forum because it's not made with AGS but it's still an adventure game.

White Wedding



(Thanks to Arj0n and FlyingManderine for testing)

Critics' Lounge / Re: A Poison Green - Character Art
« on: 08 Jun 2013, 12:32 »
I would say ( with my limited experience as an animator) that the front view arm length looks better.

Hey guys! Sorry I never got chance to finish and it's an honour to place alongside Ben.

My favourite was mordalles' too but everyone did so well and improved so much.

I'd love to do this again.

AGS Games in Production / Re: A Poison Green
« on: 30 May 2013, 16:50 »
I'm excited to be working on a game that will actually be finished  McCarthy part 2, Nokk, McDead, Dangerous Minds .....

I will get back to painting now  :grin:

Competitions & Activities / Re: Monster Workshop - Week 2
« on: 20 May 2013, 17:43 »
Thanks Cat

yer there's still a lot of things I need to do, the horse is actually supposed to be in a small stream but that's got lost in the soft shading. I really need to make the ground a little more readable.

Competitions & Activities / Re: Monster Workshop - Week 2
« on: 20 May 2013, 17:40 »
Right a little feedback


I love your monster, even though your (the monsters) genitals remind me of your baked bean balls :P.
The skin looks slimy and translucent and the dichromic lighting really sets the image off.


Love the detail that's coming through in yours both with the monster and the back ground, i do think that your image may be a little dark though, theres no real highlights other then the specular highlighting on its neck


The background of your image has much more readablity now that you've added colour, and i like the idea of having two very different colours to show the fire and the magic

Have you ever used adobe kuler? it might help you find the right colours to use to really set your image off. 

I did this quickly using the complimentary colours option focusing on the orange, the fire colour then the green blue could be the magic Its cool to have a play around with

Competitions & Activities / Re: Monster Workshop - Week 2
« on: 20 May 2013, 17:21 »

Still working feverishly on this.

The horse and the both subjects interaction with the ground still isn't anywhere near done but I hope it at least shows the direction I'm working towards.

Competitions & Activities / Re: Monster Workshop - Week 2
« on: 15 May 2013, 18:59 »

I've had another play around with the pose of the monster, I'm much happy with this one

Now on to the lighting

Competitions & Activities / Re: Monster Workshop - Week 2
« on: 15 May 2013, 15:36 »
It’s so cool to see so many people doing this workshop together, the talent is amazing.
At this stage for most people I will probably just be commenting on what I feel might be missing. You might have already had every intention of including them it’s just not down in the sketch yet.


I really like the traditional sketching style of your monster; it reminds me almost of an etching, especially one of your earlier sketches. I think all the small details you have, each precise pen stoke really make this monster unique. The only real thing I have to say at this stage he looks a little top heavy, his head is half the size of his body. (If this is intentional though to enhance the foreshortening disregard this )


I love the setting for your image and the bright sunny colours. Will you contrast them to the monsters? Your monster itself is good and well thought out from looking at your earlier sketches but I feel the pose you have used for this image could do with a little improvement. If I hadn’t seen your earlier sketches I wouldn’t know from this image that the monster had a lions body, the view is too straight on. Even just making it slightly side on would improve this.


The foreshortening of the monster is the thing that really stands out in this image.  At this stage the only real input I have to take the menace further is to slightly change the angle of the viewer slightly so we are looking up at the monster more, to make it look as if he is bearing down.


At this stage im not sure what feeling you are going for. I can really see this image along with your reference images being deep under the sea, maybe with limited visibility. I think the mouth of your monster could really be the focal point of the image

Maybe if you included the mouth from one of your earlier sketches, make it deep and dark, maybe even increase the foreshortening of the face area a little. You might have already had this in mind (sorry if this is the case)


First off, with yours loominouse the lighting is brilliant, and if it’s going to go the same way as your earlier work then it’s looking good. I really like at the moment. Your lighting has quite deep shadows which contrast nicely with the bright sunlight from the window.  At the moment it looks like the whole image will be warm but it might be nice contrasting that warmth from the window with a danker, darker floor.


The potential story behind this image is the focal point at this stage I think. At the moment though im not sure the perspective is readable. The cliff that the cultists are on, is it supposed to be a hill with the point being the apex or is it flat? Changing the lighting or the angle could make it more understandable to the viewer


I like the start you have made, and I think it does make the viewer question the story behind the image. I think maybe to make the monster more menacing like he is in the story you could make him taller so he towers over the fortune teller more. Your next step will be to add colour and lighting to the image, this will really change the overall feeling. Muted darker colours would make it more menacing bright warm sunny colours would make the image more playful.


The colours and the sketchy details of the monsters themselves are what really draw the view to this image. I like how the deep perspective of the image draws the view in. I think working with this and taking it one step further could be the only improvement at this stage, maybe making the image deeper and allowing us to see further back in the water. Having it in a bowl-like depression just closes things off too much I think.


This sketch is really good with the detail on the monster itself being what initially stands out for me. Ill reserve judgment for when you start adding lighting and colours. They will make or break this image I think


I like the monster bearing down on the magician (it’s got to be a wizard or magician with that pointy hat and staff) but your image is a little hard to read at this point, adding colours and lighting will improve this loads though. I have two main points for you to consider: What is the wizard doing? Is he is welcoming the dragon as a servant or is he fighting it? At this stage It could go either way. Also the background itself ends in a line with a very flat ‘horizon’. That’s ok if we are in a cavern bit if this is outside it needs to extend off in to the distance.


I love the preliminary colours for this image and the perceived threat coming from the monster. Youve asked for critique specifically on the monster: To me the monster looks like a giant insect floating through the sky, maybe not after something specific but just out to do wanton destruction.
I think to make the monster more menacing with a more direct approach you could turn him slightly so he facing the direction he is going in (that is to say more downwards), increase the foreshortening and make him take up much more of the sky so he appears bigger bearing down on the view.


At the moment this monster doesn’t look very menacing, with the only feeling of threat coming from the teeth. Everything else is very round and cuddly.  Looking back at your ref images:

I think this one of Gollum could be used to influence your own sketch to make him scarier.

Gollum is small in the image which just goes to show the monster doent have to be huge to be menacing. All Gollum’s menace comes from the way he is crouched on the rock, he appears ready for any opponent all bunched up and ready to strike.
I really like the indistinct shapes surrounding him in the water, I know they were just quickly added but I don’t think you should lose them entirely as the image progresses, tidy them up of course but I like the see-through, shadowy quality of them


I really like the emptiness in the face as well as the room around the monster. It reminds me sort of the scene from the shining with the little girls in the corridor

I think the sketchy quality adds to this
It will be interesting to see how you colour this to keep the menacing, eerie feeling.

I haven’t read anyone else’s comments before posting this so I am uninfluenced and so that I give my first impressions.

Competitions & Activities / Re: Monster Worskhop - Week 2
« on: 14 May 2013, 21:05 »

Last update for week one

i ran out of time a little so I've not refined this as much as i would like.

Added some simple sketches of tree monsters

I'm in :P
Week 1

Critics' Lounge / Re: A morgue
« on: 09 Oct 2012, 21:27 »
Thank you all for your feedback.

I do think I need to make the shading and texturing sharper but im not entirely sure how to do that.

The scale of the objects in the background wont matter since they aren't going to be interacted with but i see now that they are too big.

The light beams were an experiment but I think I will remove them and think of another way of representing the light effects.

I feel a little bit more positive about this background now  :grin:

Critics' Lounge / A morgue
« on: 08 Oct 2012, 02:01 »

I've just finished this background and I was wondering if anyone had any tips for how to improve as a painter. I've tried to keep the mood fairly cold because its a morgue but not too horror-like because its supposed to be a police morgue and so it wouldnt be 'spooky' in that sense.

I'm fairly happy with the composition I think (maybe, possibly, maybe) but critique on my technique would be very appreciated.

Critics' Lounge / Re: Clock Tower Background
« on: 05 Apr 2011, 18:56 »

Critics' Lounge / Re: Clock Tower Background
« on: 05 Apr 2011, 14:13 »

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