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Messages - KyriakosCH

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Ty, i am on mobile so i can't post much...

The Sept, atm :)

Thanks :) though i havent yet moved to the texture-rendered phase with this model ;) atm i am adding some statues.

Thanks :) i will add the statues and better texture.

General Discussion / Re: the blender 3D thread
« on: 12 Oct 2018, 22:59 »

Closer to being completed :)


Closer to being completed :)

I am modeling this with blender.

 Tip: when you first try to open the door in the dream room, a new ( covert) hotspot is generated, for the coats. You access it by clicking on the coat closest to the table...

Thanks to those who voted for my story... I moved to another city and couldn' t participate more.

"Wherever I lay my hat, that's my home."

good luck ;)


Completed Game Announcements / Re: A Place In The Sun
« on: 26 Sep 2018, 13:57 »
Very nice - though quite sad - game. I like the style a lot :)

Thanks :) I am leaving tomorrow...!

I haven't paid much attention to the third Trilby game, but the first two were quite intense... :)

And it is over! I see KyriakosCH put in an entry, any other AGS games?

My entry was In Bloom 3 minutes before submission :=.

Good luck! :)

By the end this got 23 games, I think 8-0

Thanks! :D

About your points:

-The 'other coats' path allows you to examine the other coats, if you click "use" on them. No other path lets you check that.
Spoiler: ShowHide
You won't find anything, though... Dead end :) You will still get the 'Death' ending.
Different endings are:
1) Death (if you go the other coats, stay in the room, or even take the object path (but choose to just leave it).
2) Persist (if, in the very end, you leave without the object)
3) Fight another day (if you instead leave with the object)

-The tower does exist, it is the so-called 'White Tower' of Thessaloniki. I had made this model of it some time ago...

Glad you liked my story ^_^ It is adapted from one of my better printed works (actually from a 2015 book of mine, titled 'The Chrysalis'). Some parts of the actual 13-pages story were not covered in the game (cause I had no time, and was fatigued too by the end...). Let alone that I am moving to Athens in a couple of days, so had to end it there ;)

Re the music, Mileva will be very happy to hear that you liked it so much (nod)

General Discussion / Re: the blender 3D thread
« on: 23 Sep 2018, 18:16 »
Current state of the model:

Likely to finish writing the second part of the tutorial in a couple of days.

General Discussion / Re: the blender 3D thread
« on: 22 Sep 2018, 15:14 »
Lol, right. I did thank him. My issue was with your bizarre attempt to attack (which is boring).
Anyway, i am aware that i am dealing with greatness here, but maybe i should return to posting Blender stuff. And don't worry, indeed you don't have to prove anything to me; i don't give a crap about what you do, Cassie.

Current state of the model:

General Discussion / Re: the blender 3D thread
« on: 22 Sep 2018, 14:04 »
This isn't about learning the right way; basic knowledge of geometry tells you how to position the object. Array (and tied tools, eg spreading the array in curves) are a better way when you want to make stuff like chains, not 7 identical towers (which, btw, are not placed in perfect symmetry here; its not one at each of seven points of a perfectly divided periphery, GoT show presents a different formation).
I wish some people would not try to antagonize so much (let alone without any knowledge of Blender) cause it is boring me ;)

General Discussion / Re: the blender 3D thread
« on: 22 Sep 2018, 12:42 »
So you mean that is better to "teach" someone a hack practice, rather than the correct and easiest mode of doing things? (roll)

I take it you speak as a user of Blender and capable in it, right? Cause hack sort of is someone who is useless or clueless at something 8-)
As for myself, I have been modeling highly intricate buildings for many years now.

Spoiler: ShowHide

I think we already know who the top 3 will be :=

General Discussion / Re: the blender 3D thread
« on: 22 Sep 2018, 09:21 »
I might suggest an easier method for working with objects in a ring.

Create your object, and set the origin to the center of the circle you want it to spin around. Now create an empty axis at the object's origin. Add an 'array' modifier to your object, and set offset to 'object offset' and choose the empty as your target object. Now change the count to 32 or however many you need, and rotate the empty by (count/360).

Easy, and all changes made to the original object will be reflected to the rest of them too.

Indeed ^_^ I do plan to look at this method cause it saves a lot of time and is more elegant...
That said, for a tutorial meant for Blender neophytes I am not sure if it would be a good option. It will be great for myself (some experience with Blender, though not an expert) to work with, though!

General Discussion / Re: the blender 3D thread
« on: 21 Sep 2018, 23:55 »
How to (easily- well, for the most part...) 3D-model the Great Sept of Baelor (as shown in HBO's Game of Thrones). First of three brief tutorials.

Hopefully this will be of use := The great Sept is mostly Byzantine in style. The tutorials follow the same format as those I did for purely Byzantine buildings…

The first one should allow you to end up with something like this:

My tutorial is at https://hubpages.com/art/How-to-3d-model-the-Great-Sept-of-Baelor-from-Game-of-Thrones

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