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Topics - KyriakosCH

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41
Critics' Lounge / Some wip rooms/characters
« on: 11 Nov 2017, 15:15 »




From a game I am possibly not going to have time to finish on time for this month's MAGS - but we shall see ;)

42
It was my favourite game for some time, though my all-time favourite game remains another by Delphine, "Another World" ;)

Cruise for a corpse had excellent atmosphere and a cinematic feel, along with nice music.




43
Some say the word Odradek is of Slavonic origin, and try to account for it on that basis. Others again believe it to be of German origin, only influenced by Slavonic. The uncertainty of both interpretations allows one to justifiably assume that neither is accurate, especially as neither of them provides an intelligent meaning of the word.

Spoiler: ShowHide
No one, of course, would occupy himself with such studies if there were not a creature called Odradek. At first glance it looks like a flat star-shaped spool for thread, and indeed it does seem to have thread wound upon it; to be sure, they are only old, broken-off bits of thread, knotted and tangled together, of the most varied sorts and colors. But it is not only a spool, for a small wooden crossbar sticks out of the middle of the star, and another small rod is joined to that at a right angle. By means of this latter rod on one side and one of the points of the star on the other, the whole thing can stand upright as if on two legs.

One is tempted to believe that the creature once had some sort of intelligible shape and is now only a broken-down remnant. Yet this does not seem to be the case; at least there is no sign of it; nowhere is there an unfinished or unbroken surface to suggest anything of the kind; the whole thing looks senseless enough, but in its own way perfectly finished. In any case, closer scrutiny is impossible, since Odradek is extraordinarily nimble and can never be laid hold of.

He lurks by turns in the garret, the stairway, the lobbies, the entrance hall. Often for months on end he is not to be seen; then he has presumably moved into other houses; but he always comes faithfully back to our house again. Many a time when you go out of the door and he happens just to be leaning directly beneath you against the banisters you feel inclined to speak to him. Of course, you put no difficult questions to him, you treat him--he is so diminutive that you cannot help it--rather like a child. "Well, what's your name?" you ask him. "Odradek," he says. "And where do you live?" "No fixed abode," he says and laughs; but it is only the kind of laughter that has no lungs behind it. It sounds rather like the rustling of fallen leaves. And that is usually the end of the conversation. Even these anwers are not always forthcoming; often he stays mute for a long time, as wooden as his appearance.

I ask myself, to no purpose, what is likely to happen to him? Can he possibly die? Anything that dies has had some kind of aim in life, some kind of activity, which has worn out; but that does not apply to Odradek. Am I to suppose, then, that he will always be rolling down the stairs, with ends of thread trailing after him, right before the feet of my children, and my children's children? He does no harm to anyone that one can see; but the idea that he is likely to survive me I find almost painful.
Story by F. Kafka (laugh)

Anyway, this was one of the 12 stories I actually translated (to Greek) for a recent book 8-)

44


THE CHRYSALIS

This is a free, stand-alone chapter of a possible series. It is also my first game, so I would really welcome feedback. I hope that the game can be fun.
You can find the 40MBish DL link at the game's AGS page: http://www.adventuregamestudio.co.uk/site/games/game/2209/


Important: If at any time the download is not available here (bandwidth issues) you can dl the game directly from https://kyriakosch.itch.io/the-chrysalis.
--And now it is available in the AGS archive as well!

This is version 1.1 (added some interface options)

STORY

Your character was invited by a person he knows since they were in school - they now are in their thirties. He falls in love with this person's apartment, due to the elegant rooms, but also the antique furniture and - last but not least - the paintings his host has created (they are macabre).
While your character would like to just stick around and move from room to room, he is also a bit alarmed, because... his host has left him, without saying why; he just noted that he has something to do, and will return soon.
You wonder if the other person has gotten involved into some bizarre story, or strange interests. Nevertheless... you are happy to be given the opportunity to explore the apartment on your own.
----------------------------------------------------------------------


Features:
Made for 640x400.
Original music and SFX.
All graphics were created in 3d (with Blender).
This is a horror story, based on one of my printed short stories.


Story: Kyriakos Chalkopoulos
Music: Krzysztof Gorzkowski



Here is a walkthrough (inside the spoiler) if you get stuck :)

Spoiler: ShowHide
 Listing only the things you need to do so as to finish the game & one easter egg:
1) in the bedroom, click "use" on the book on the desk. Then click "use" again (having by now been decided to pry)
2) visit all rooms once (time passes)
3) in the corridor, click "use" on the apartment's exit door. (so that you decide to wait still)
4) in the bedroom, you can now go outside, to the balcony. Go there. (you clear your mind)
5) in the bedroom, you can now click "use" on the diary, and read it.
6) in the bedroom, you can now click "use" on the drawer and open it.
7) in the bedroom, click "look" on the drawing you took out of the drawer.
8) in the living room, click "look" on the antique hanging drawers (you now take the blank paper)
9) in the bedroom, click "look" (i think; "use" will still be about actually taking it) on the drawing you took out. Now you made a copy using your pen and the paper.
10) exit to the corridor. Now time passes again. Important: click at the apartment's exit door (to discover it has been locked all this time).
11) go to the balcony, click "use" on the black night hotspot. (so as to decide you won't throw the drawing there; you have nothing to ensure it falls to the ground and itself is too light).
12) exit to the corridor. Click on the bathroom. You throw the original drawing there. Some scene follows.
13) (optional: go to the kitchen, click on the faucet, leave the room; easter egg about revenge ;) )
14) go to the balcony. Click use on the railing. You go to the other side. Click 'use' on the other apartment there.
15) in the new scene, click "use" on the screen. Scene follows + ending ;)



45
Hi, I want to ask which files should be in the finished game, so that it can run!
In the main folder created by AGS there are all the room files (asc and crm) a dat file (sprindex) an ico file (template) the mouse-script I used (already made) which has asc and ash files, ttf files (I used a custom one), some other types with one file each (spr, bak, user, lnk and agf), and then the folders: Speech (empty anyway, no speech), Audiocache (sound files) Debug (an exe file and "acsetup.cfg" and Compiled folder.
Compiled has inside it:
again an acsetup.cfg, an file titled mygame.ags, as well as Windows folder.
The Windows folder has:
again an acsetup.cfg, an exe (mygame.exe) and a winsetup.exe.

Surely not all of those need to be included? Anyway, pls tell me, so I can upload the game as fast as I can :)

46
Cause FB has become way too harsh, and has banned me for a weak re sharing posts to social groups. Of course it wasn't spam; i was sharing literary info (i work as lit translator) to lit groups, and they were upvoted and all. I asked FB (in my plea/report) why it did this, and predictably got no answer :D

So i thought of asking in forums i post in as well, for the off-chance someone here knows.
Well, do you know? :=

47
Hm, can I edit it? Cause now it includes the name of another person (not the creator of AGS, but apparently someone who created a featured template -2 click mouse interface. I am using it, and would obviously give credit, but ideally I would not want his name in the actual exe file! :D

I mean, it is an cool scipt and all (and I'd opt for it anyway; the mouse part, very elegant :) ), but hardly the game itself; let alone that it was featured with AGS as is (nod)

48
Critics' Lounge / Models and stuff
« on: 04 Nov 2017, 17:51 »
I could post some of my 3d models renders here :)

Eg the following is a local Byzantine church:


49
AGS Games in Production / [ RELEASED ] [ RELEASED ] The Chrysalis
« on: 04 Nov 2017, 00:01 »
THE CHRYSALIS

This is a stand-alone chapter of a possible freeware adventure game series.

STORY

Your character was invited by a person he knows since they were in school - they now are in their thirties. He falls in love with this person's apartment, due to the elegant rooms, but also the antique furniture and - last but not least - the paintings his host has created (they are macabre).
While your character would like to just stick around and move from room to room, he is also a bit alarmed, because... his host has left him, without saying why; he just noted that he has something to do, and will return soon.
You wonder if the other person has gotten involved into some bizarre story, or strange interests. Nevertheless... you are happy to be given the opportunity to explore the apartment on your own.
----------------------------------------------------------------------


Release date:
UPDATE The game is now uploaded! http://www.adventuregamestudio.co.uk/forums/index.php?topic=55448.0

Features:
Made for 640x400.
8-direction animated main character & fidget animation.
Original music and SFX.
All graphics were created in 3d (with Blender).
This is a horror story, make no mistake about it. Based on one of my printed short stories. 8-)
A bit more than 12 locations; game should be completed by the player (if they are not stuck) in a couple of hours.
Puzzles are of a few different types.
Literary setting, with a large number of objects you can extract information from (topics ranging from painting to ancient philosophy and 19th century science).


Story: Kyriakos Chalkopoulos (myself...)
Dialogs: (same)
Art and Animations: (same)
Scripting: (same)
Music: Krzysztof Gorzkowski
Original sound effects: Krzysztof Gorzkowski

PROGRESS
- Story 100%
- Puzzles 100%
- Graphics 95% (player animation to be cleaned up/palette altered)
- Scripting 80% (implementing scripts)
- Music/sound 100%






50
Hi, I have a question about how one would go about doing this.

Namely i want an event to take place when the character has visited some rooms (5 in this case). The change taking place would allow him to go to some other rooms, while prior to that there would be a text noting that he doesn't yet feel like doing that (eg it is cold in some of them, etc).

I suppose it is easy to do, but i am not familiar with the int command, and tried to find a way using the built-in script help but didn't manage too... Any help? :)

PS: i don't really mind if after the rooms have been visited the change is something like giving an item (so as to -not very elegant-codewise, i know- tie having that item to allowing entrance to other rooms) but i just don't know how to build the first command to check for rooms visited at least once :)

51
Critics' Lounge / 3 rooms and a character
« on: 12 Oct 2017, 15:41 »
Or something aspiring to be that :=

Is the style decent enough? (it is a horror game, should go without saying :) )






52
Critics' Lounge / A whole city :)
« on: 13 Jul 2017, 12:16 »
Current project, modelling the important city of Priene :)



Based on:


53
An changes, in lighting, textures etc :)


54
Hi, i am wondering if there is any formal attribution needed if i use the "2-verb coin" template/setting to build my own game. I will obviously include this in the text file, yet i want to ask if i can use that template (while altering graphics for it; none of the old ones will remain) as it is (icon/ui placement staying the same?) and then create my game and (despite planning to have it as freeware) later on be able to charge (eg 1 euro etc) for it?

Thanks in advance. Sorry if this was the wrong subforum for the question, but it is a very important question to ask :D (btw, the 2 coin verb setting is very elegant, in my view, goodwork there 8-) )

55
Hi, i would like to have a sound (asomething) play each time any object in any room is "looked at".

How do i script it? I know it will be very easy, but i am not aware of global commands tied to user actions (look at in this case), so pls help :=

56
Critics' Lounge / Ancient city set graphics :)
« on: 15 Jun 2017, 03:34 »
What do you think of this ancient greek city set? :) Made it in Blender.
(new set added, 1/7 ;) )


57
Critics' Lounge / View from above?
« on: 29 May 2017, 20:50 »


Do you like this pov?

How about lighting/models? (made it in Blender)

58
Critics' Lounge / Rough draft of some animation (gif)
« on: 25 May 2017, 19:57 »
Mostly want to ask if you like the style/minimalism.
This isn't the final version (furthermore this particular gif was made from layers, so colours/shades are incongruous at some areas :D ).


59


Not sure if in the current setting the water (and even parts of the sky) are visible... Thoughts? :)

60
Critics' Lounge / Animation -not finished. Views?
« on: 05 Mar 2017, 18:35 »


Sometimes opening a door is not good. :=

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