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Messages - Mr Flibble

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General Discussion / Re: Hello There!!!!
« on: 15 Sep 2010, 15:33 »
I'd also recommend doing the graphics last, and building the whole game with place-holders instead. This way you can avoid the situation where you've done a lot of artwork already, but want to change the plot of the same in a way that renders all those things useless. This will pretty much always happen anyway, but if you do the graphics last, you can diminish the effects.

It's also very encouraging to have a "finished" game that you can play through, and will help avoid getting stuck in development hell.

The Secret of Monkey Island was made in this way, and it allowed them to do gameplay testing and cut out some sections of the game without having wasted time on the assets for those parts of the game.

Adventure Related Talk & Chat / Re: Nexus! - AGS Steam
« on: 13 Sep 2010, 06:01 »
As a front-end for that massive AGS archive, I think this is a pretty neat idea.

General Discussion / Re: Mouse and Keyboard help.
« on: 12 Sep 2010, 00:19 »
My friend had this problem with his laptop, it's a "feature" you can turn off, but I don't remember how he did it.

I really appreciated the move away from inventory based puzzles, and how much more realistic a game can become (giant talking dog aside) when you don't need that specific hairdrier or only that bucket of fish. The variety in each episode was really something.

Spoiler: ShowHide
 Though I was disappointed when the Discworld Noir-esque gameplay at the start of They Stole Max's Brain didn't last for the whole game.

You could avoid the plothole by having the character refuse to go anywhere near the receptionist without a disguise.

There's a good question, which movie was more seriously sexually assaulted, Star Wars or Bladerunner? I haven't seen the version of Bladerunner with the infamous Ford voice-over at the end ruining the ending but I'm told it's atrocious.

As for Lucas' meddling, if he wants to that's fine I suppose, but it's really difficult to get hold of the original films and know they're the original ones anymore. If you're going to constantly change them, I think the originals ought to be available too.

Watching the lightsabre scene, I just find it amusing to hear all that cheering when the new scene is revealed. It's like 5 seconds of new footage and they go wild.

Hosepipe, headphones, coffee cup saucer.

Unless it needs to WORK as well...

General Discussion / Re: Duke Nukem is back (for Real)
« on: 11 Sep 2010, 02:18 »
Maybe it's just the best marketing strategy ever conceived?

If you email them about a messed up order, they fix it pretty quickly. And they're really pretty nice about it, too.

General Discussion / Re: Working for the villians...
« on: 06 Sep 2010, 04:52 »
In an adventure game, A, obviously.

And miss out on the whole industrial espionage section of the game? I mean, I love Phoenix Wright but I'm not sure courtroom drama makes for very exciting gameplay from the witness' stand. ;)

The industrial espionage bit would be me gathering the evidence and trying to take the company down, and then I'm also trapped in the building like Die Hard style, and have to escape with all the evidence. Or trying to take it down by breaking minor things, that'd be a nice game too.

General Discussion / Re: Working for the villians...
« on: 05 Sep 2010, 23:31 »
In an adventure game, A, obviously.

However in real life, it's a coinflip between D and B.

That's a brilliantly simple solution Wyz, I don't know why I never thought of it.

Wait... is km10 talking in character as the character from his game? Holy shit I think I get this guy now. Not that I get the game.

I had a lecturer who said "gooey" and it bugged the hell out of me.

After playing The Devil's Playhouse, I'm sold on Telltale's ability to subvert the form. Now I've seen this art and Christopher Lloyd is confirmed too, I can only see myself enjoying this.

As for Michael J. Fox, I doubt it'd be illness related if he didn't partake. For instance he's even done some light TV work and certainly a lot of voice acting. Although, maybe his condition causes problems with being able to get to the studio or work comfortably or something? His condition could also have deteriorated since my last sight of him. Maybe it's something silly like Telltale can't afford him, or think he'd sound too old to voice Marty. I think Telltale are pretty sympathetic to what the fans will expect in terms of voices, although the danger here is that since BTTF is such a mainstream brand, they'll relax their standards a bit. Since it's going out to such a broad and (to use the parlance) "casual" audience, a lot of people probably wouldn't even notice a Michael J. Fox impersonator (compare how just about everyone who played TMI would have noticed if Dominic Armato wasn't in it).

Anyone know why Pater Sallis didn't voice Wallace in those Wallace and Grommit games? That surprised and bothered me, especially since Sallis always seemed so willing to take part in things. I guess he wasn't available to go to the states, what with Last of the Summer Wine taking up all his time.

Adventure Related Talk & Chat / Re: AGS to iPhone/iPad
« on: 31 Aug 2010, 15:44 »
I'd be very interested to know how you were going about doing this.

Nobody wants to be Jonny Smallcock, even if for no reason other than we as a society have attached value to the concept of large genitals. It doesn't even matter if it's true or false that size is satisfying and attractive.

"Why is it that a woman always thinks that the most savage thing she can say to a man is to impugn his cocksmanship? I gave up comparing genitals back in the schoolyard."

To be honest, nobody cares if you have ripped graphics in your game. LucasArts don't tend to care about this kind of stuff, they haven't intervened in fan games since about 2002 or so. I think they put a C&D on The Devil's Triangle (a MI fangame) though I remember playing that, so maybe not. Fate of Monkey Island 2*. But if you consider the wealth of fan games out there using LEC graphics, they're highly unlikely to waste the time doing anything about you. Of course you ideally don't get noticed until the game is released. On the whole, I wouldn't worry about it.

*(Edit: Changed the name of the game LEC stopped.)

General Discussion / Re: A question for web developers
« on: 30 May 2010, 20:28 »
I know you can code web-based FTP front ends which hide the fact that the user is ever using FTP, it just looks like a storage website, though I don't know if that's what you're looking for or if you want some pre-built product you can adapt.

General Discussion / Re: Wonderful Day Indeed
« on: 29 May 2010, 00:19 »
I was going to do a septum ring joke but you beat me to it and now I feel deflated.

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