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Messages - Sylvr

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The Rumpus Room / Re: What's your "Day Job"
« on: 14 Apr 2013, 20:57 »
Early Childhood Educator.  ;-D With school-agers.

The Rumpus Room / Re: The bump topic!
« on: 12 Apr 2013, 23:30 »
http://www.ustream.tv/tinykittens/theater Nothing will ever get accomplished again!

Yup! Once I know the issues (like not knowing which way to go), it shouldn't be too difficult to find answers.

If at all possible, I'd like the kids to be able to correct the issues.

Well... I'd never encountered the issue :s I have no idea how they got it, so I can't give much in the way of thread content. And I also want to know about other issues that we haven't caught yet. Should I start another thread over there anyway?

Edit: Yeah it's been really interesting working with such a team. They're very enthusiastic. Some already want to start on WQII: Revenge of Doctor Pancake, but I've had to remind them that the first game isn't even released! :D

By "the whole games folder" do you mean include the basic resources (e.g. backgrounds and sprites)?
And can you name some issues?

Hello, AGS community!

I am very excited to present to you all: WaffleQuest!

This is a story about an alien whose spacecraft malfunctions in space and he crash-lands in front of our school. (The rooms are modeled after the real place!)

This game was made by me and a small group of 10-12 year-old boys at our daycare(which explains some of the graphics :)). It's taken us roughly a month and we're extremely proud of our work!

We're wondering if we could have some help testing it out; everything else is done.
Some small errors were found (and fixed) this morning, but another remains unresolved: Sometimes the icon bar simply won't show up when it's supposed to, in the middle of the game. Not sure what to do about that. Also, a personal concern of mine is volume of sound effects--I'm not sure how to set them up at the correct volume. I have my speakers just under half and master volume just over half and that works fine for me.

Grateful for any feedback or advice you have.


--Sylvr & Co.

Edit: I've already talked to them about things like considering a more neutral/less bright GUI palette. Since this is our first attempt at anything like this, I didn't want to aim for too much perfection.

I appreciated this trailer immensely. Good luck with the project!

General Discussion / Re: Ask something - We can help.
« on: 31 Mar 2013, 21:46 »
I have an unimportant trivia-finding question:

What is the longest this forum has gone between new members joining?

Totally forgot about global variables. Thanks so much!

Perhaps this doesn't belong in the beginner's forum, but since it seems a simpler problem than my reference thread....

My goal here is to have the player only able to get the waffle from the freezer, if the menu, as an inventory item, was looked at first. The only thread on the matter I could find was this one, but I can't figure out how to simplify the code for just one single item. I understand that it needs to involve the global script though, since iMenu could be looked at in any room.

My current fix is "if player has iMenu, waffles are attainable. just click on the freezer door."


Critics' Lounge / Re: Trip on this. A moving thread.
« on: 16 Mar 2013, 01:42 »
I'd like to point out that you're the first post on a new page so it looks like you're talking to no one. :D

Critics' Lounge / Re: Trip on this. A moving thread.
« on: 13 Mar 2013, 02:18 »
Hey thurr, Moving Thread!

Life is good. <-- a summary.


I just read through most of this thread (no idea why haha), and I am confident in the ability to declare that the following has most extremely likely (thankfully) fallen off the face of the internet.

Joke Games:
Dan Finds His Beard
Happy Birthday, Zemp

EDIT: Any luck with
Does anyone have the executable for
*King's Quest 3: Manannan's Adventure

Beginners' Technical Questions / Re: Disabling Cursors
« on: 10 Mar 2013, 22:33 »
Thanks. :)

All the stupids I feel. The trouble is I am just not sure what to look for. I know what I want the code to say, I'm just missing the vocabulary words.

EDIT: another parse error at eKeyCode?

Beginners' Technical Questions / Re: Disabling Cursors
« on: 10 Mar 2013, 21:43 »
Code: Adventure Game Studio
  1. It is so nice to have working code. :D Thanks again.
  3. I guess the keyboard side wouldn't quite be necessary, but for completeness and my practice I'd like to throw it in. Also, F5 doesn't work on the menu screen, so...cool?
  5. So what is the keyboard equivalent for "on_mouse_click", etc? Came up with
  7. [code=]function on_key_press(KeyboardMovement key){
  8.   if (key = 27) ClaimEvent();
  9. }

but it came back with struct cannot be passed as a parameter, even though KeyboardMovement is in the same kind of blue as MouseButton, which I took to mean that I had to come up with a different name for KeyboardMovement. However, something like KeyPress returns a parse error.

Beginners' Technical Questions / Re: Disabling Cursors
« on: 10 Mar 2013, 17:52 »
Thanks so much Khris! Now... a total noob question I know-- "button" is an undefined symbol error. When I said above "activate the buttons", I meant hotspots disguised as buttons(hBegin, hRestore, hCredits, etc.). So might it be

if (hBegin != eMouseLeft)    ? I know I'm missing something after hHotspot.

Beginners' Technical Questions / Re: Disabling Cursors
« on: 10 Mar 2013, 17:08 »
Well the thing is that it's a hand-drawn screen done by one of my kids. Not sure how to turn that into a GUI. .....actually I'm not sure what to do with GUIs at all. :$

And I wasn't aiming to use the walk function to activate the buttons, it's just the only mode that's coming up. (I hope that helps to clarify.)

Beginners' Technical Questions / Disabling Cursors
« on: 10 Mar 2013, 01:06 »
Well hey there again you guys since forever. :D I'm starting over. My daycare kids and I are working on a game, and of course I get all the scripting work. :)

Can someone please tell me what I'm doing wrong here? This is for the intro screen, where buttons are hotspots and everything is a walk-behind. I'd like to have all cursor modes except Select (aka Usermode1)--or I guess Pointer would work except it didn't when I tried on my own so I just renamed an extra sample cursor. ANYWAY, when I run what I have, the walkmode is the only one that shows up, and even then it doesn't seem to affect the hotspots, which are ANYCLICKS.

function room_RepExec()
  gStatusline.Visible = false;
  gIconbar.Visible = false;


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