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Messages - Sylvr

Pages: 1 ... 26 27 [28]
541
AGS Games in Production / Re: King's Quest IV Remake
« on: 07 Sep 2006, 15:51 »
I can still compose if you need something, but I don't know what you mean by 'the thread in our forum'. The site on your profile is down.

542
AGS Games in Production / Re: Anokhron - horror adventure
« on: 07 Sep 2006, 01:06 »
Looks good!

543
I've searched, and I know that they've likely already been asked. Thank you for helping all the same. :)

544
Ah, that was it! Thanks so much! :D

545
my script says

StartCutscene (3);
cMan.Walk(189,219,eBlock);
character[Man].Say("My name is ego");
character[Man].Say("My name is ego");
character[Man].Say("My name is ego");
character[Man].Say("My name is ego");
character[Man].Say("My name is ego");
EndCutscene();

And that isn't what the 'man' will say. When I changed the [Man] to [cMan] it says "Type Mismatch: Cannot convert 'Character*' to'int'. Was it the cMan.Walk you were telling me to change?

546
Thanks very much for your help thus far. The walking works.

Now, it says "undefined symbol: Man". Does that mean I need to define him before I tell him to walk?

547
okay, so how do I turn that into causing my character to walk automatically?
sorry, I'm really confused.  ???

And how do I fix an "Error: Parse Error: Unexpected 'Start Cutscene'"?

548
what does "Error: Must have an instance of the struct to access a non-static member" mean?

549
I know this was posted earlier, but I don't understand anything about the code that is being talked about. Here's what I'm trying to do:

I would like to make an introduction scene, where one character walks out a door, and meets another character who is already there. They walk towards each other and begin a conversation. They head down the street (up on the screen).

Could someone please help me with coding and where it goes in the (global) script?

Thanks much.

550
Beginners' Technical Questions / Distance Perspective
« on: 01 Sep 2006, 19:02 »
How would I cause a character to seem to walk farther off in the distance?

551
Hints & Tips / Re: Awakening of the Sphinx
« on: 20 Aug 2006, 03:38 »
Try
Spoiler: ShowHide
'talking' to the middle pyramid.

552
AGS Games in Production / Re: The Hatmaker's Tale
« on: 20 Aug 2006, 02:00 »
This really does look great. I am ready to play it! :D

553
Oh, I knew that. I just didn't know where I could upload it.  :)

554
Yeah, it's only a joke game (making fun of someone I know). I would only like to upload it to the jokes section, but I don't know what the upload form means when it asks for a url. Do I have to upload it somewhere else first?  ???

555
AGS Games in Production / Re: King's Quest IV Remake
« on: 09 Jul 2006, 01:29 »
Sir Bob, by 'our forum' do you mean the one that is attached to the link on your profile? I tried that but it seems to be down right now. I'll come up with something and post it or whatever whenever I can, but I am at camp for a lot of the summer...

556
AGS Games in Production / Re: King's Quest IV Remake
« on: 23 Jun 2006, 02:54 »
Hmm.. I do think it would be neat to compose for a game. Would I need to post some of my work somewhere and provide a link?

557
AGS Games in Production / Re: King's Quest IV Remake
« on: 22 Jun 2006, 01:57 »
Composing, eh? I like composing... :)

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