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Messages - AJA

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481
AGS Games in Production / Re:The Search by Dima Software
« on: 17 Mar 2003, 14:11 »
Quote
Send me a PM how to do that Eero!
Yeah, do that. You're getting a bit off-topic here...

482
Hints & Tips / Re:Permanent daylight help needed
« on: 16 Mar 2003, 18:15 »
As much I'd like to give a straight answer I'm still going to advertise a bit on my AGS Hint System.

Go to http://ahs.shorturl.com.
Download the small program.
Download the hint file for Permanent Daylight.
Open the hint file in AHS.

That's it... Sorry.  :-\

483
AGS Games in Production / Re:The Search by Dima Software
« on: 16 Mar 2003, 16:20 »
Thanks, Rincewind!

484
AGS Games in Production / Re:The Search by Dima Software
« on: 15 Mar 2003, 22:29 »
Don't worry... I wouldn't be mad at you even if you'd say my art to be total SH*T... well........   :-\

485
AGS Games in Production / Re:The Search by Dima Software
« on: 15 Mar 2003, 22:26 »
Reizka: Whatever... But I still agree with that comment of yours...

486
AGS Games in Production / Re:The Search by Dima Software
« on: 15 Mar 2003, 22:13 »
Thanks a lot! :P
But I knew that already... :)
I should really start designing them before starting to make them... :P

487
AGS Games in Production / Re:The Search by Dima Software
« on: 15 Mar 2003, 22:03 »
That really is a horrible bg... :P
One more to the list of bgs to be remade. :D

488
AGS Games in Production / Re:The Search by Dima Software
« on: 14 Mar 2003, 15:39 »
Thanks! :)

Eero: Yeah, the whole building looks like a piece of paper, but I have no idea how to make it look more 3d. And because of the view, the roof can't be seen.

Most probably I'll go through the backgrounds once again (3rd time) and add something nice to 'em.

489
AGS Games in Production / Re:The Search by Dima Software
« on: 13 Mar 2003, 18:18 »
Sorry to tell you, but the demo will be late because I haven't continued working on this project for months...  :-[

But, I promise the demo will be out before the end of april/may. I just have this one thing at scholl which takes a lot of my time (okay, that's a lie: I haven't started working on that either :P)... well, anyway...

490
AGS Games in Production / Re:Waldo - The Within City
« on: 07 Mar 2003, 18:06 »
I remember from the old forums when there were some topics where everyone wrote in their own language and nobody understood anything. Ahh... memories...  ::)

491
Modules & Plugins / Re:Creditz plugin for AGS!
« on: 06 Mar 2003, 17:38 »
Alright... new version of agsCreditz is here! And it's v1.0... :D
Now all the credits should scroll nicely in 320x2*0 and 640x4*0. So, there's no changes except that the ScrollCredits function has one new parameter (check the readme). Notify me if you can find bugs.

492
Sounds and looks really great, Rode. :D
That's... amazing....

493
AGS Games in Production / "The Search" by Dima Software
« on: 28 Feb 2003, 19:44 »
Okay, I've finally made this new thread for my AGS project, which has finally got a name! :)

The plot

The bank has been robbed. While the robbers were trying to escape they accidently kidnapped a computer genious, Bill Hills. So, they have to change their plan a bit. You're a not-so-smart detective, who is sent to investigate the robbery and so the adventure begins...

Screenshots

Okay, here are some screenshots from the second demo, which is not yet released, but soon.


The beginning *Updated*


The bank security


The office of the bank manager


The police station's rest room


Outside Pete's quickshop

Demo

This is actually only the intro for the game, but you can try to get pass the bank officer, if you want to.

Download

Website

Now the website's been updated to it's new full glory.

http://koti.mbnet.fi/dima

Sorry, but I can't give you the direct link, because our website uses a cookie to define which language is used: Finnish or English. But I think the default language is English. So, test if you want to: http://koti.mbnet.fi/dima/projects.php?game=2&page=1

WARNING: THIS GAME WILL CONTAIN DOZENS OF ANIMATIONS!

494
Critics' Lounge / Re:ScriptEditor v1.61 *NEW*
« on: 24 Feb 2003, 18:19 »
Very handy indeed... :D

I should make a system which would sort the own commands. Like if you make OC's for different plugins, they'd be sorted under the plugin title. Difficult, but could be handy... :)

495
Critics' Lounge / Re:ScriptEditor v1.61 *NEW*
« on: 24 Feb 2003, 16:03 »
Thanks... :)

496
ScriptEditor v1.61 is here!!!

New:
-Completion proposal (can be turned off/on in the preferences)
-Updated for AGS v2.53
-Delete OC
...

Download

497
Modules & Plugins / Re:Experimental Credits plugin!
« on: 23 Feb 2003, 19:11 »
This Plugin works in Hi-color. So, this Dorcan's text scroll demo fades the background or what?

498
Modules & Plugins / Re:TCP/IP plugin 0.0.1
« on: 23 Feb 2003, 18:05 »
WOW!!!!!!!!!! :D

499
Modules & Plugins / Re:Experimental Credits plugin!
« on: 22 Feb 2003, 18:17 »
Wow... thanks... :D
I thought no one would like it... :)

Oh, and btw, I made it with Delphi, if you haven't checked the example game... Thanks, a-v-o! :D

500
:o










HOLY SH*T!!!!! That was.... beautiful!!!!

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