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Messages - elentgirl

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41
I emailed Gameboomers about my free game and they put it in the Free Games Galore section.  http://www.gameboomers.com

42
My game, Adventure Island, is definitely a full length game.  It uses over 200 rooms, though a lot of those are for the two short first person sections (first person view eats rooms!). There are also close-ups and titles, etc, which use up rooms. The game contains 50 plus puzzles of various sorts, and has nine different true characters and a number who were really talking objects.  There are ten completely separate locations, each using a number of rooms.  The file size is a little over 300MB. One of the people who played my game and commented upon it estimated it at between 24 and 72 hours of gameplay.

43
The AGS scripting language is extensive and flexible.  With a little imagination (and a lot of trial and error, no doubt!) I think you could make almost any kind of game.  I recently made a non-adventure game (Haunted Castle) based on a traditional style board game.  Also, one of my adventure games (Adventure Island) included a simplified platform game and a shooting gallery.  These were all point-and-click mouse controlled, but AGS includes procedures for handling key input.  Although designed for adventure games, AGS is a great tool for all sorts of things.

44
Hello All

Writing as a game creator, I can confirm the importance of official game ratings as only blue cups are considered when anyone filters a search for games.  I also appreciate that the rating of games is voluntary and only so much time can be put to doing it.  As a different approach, could the search for games criteria be altered to include orange cups as well as blue cups?  My game has been on the database - unrated - for nearly two years, but it has received a reasonably good orange cup rating.

Elen

45
For your consideration:

Please consider this for the Best Non-Adventure Game Created with AGS category.

HAUNTED CASTLE is a turn-based game for up to six players, based on a board game I originally created in the 1970s.  A complete game can be played in under an hour, and because most of the hazards are placed randomly on the 'board', it can be re-played as often as you wish.  My children really enjoyed playing it, and it is an ideal game for a family to share.  Playing computer games doesn't have to be a solitary experience!

Players have to guide their chosen characters through the Haunted Castle in a race to find a key to either the Gold or Silver Room, where they collect a treasure.  They have then to escape from the castle with their treasures, and the first one out is the winner.  The six characters have different attributes to help win: the Knight wears protective armour, the Wizard can teleport, the Gypsy can foresee danger, the Dwarf can walk through walls, the Elf can run faster than the others, and the Fairy can fly.

The game can be downloaded from the AGS database: http://www.adventuregamestudio.co.uk/site/games/game/1820/

Here are a few screenshots:


46
There is another way of handling these situations, which is to use a 'dynamic cursor'.  This changes when over a hotspot to an icon that indicates what action the player can take (eg. an eye for look-at, a hand for pick-up or use).  The action is always instigated by a left mouse click.  You can then have the 'look-at' icon to start with, which changes to another action icon once the player has looked at the object and read your 'funny'.  I have used this system in my own games.
Good luck,
Elen

47
Adventure Related Talk & Chat / Re: Hint System
« on: 10 Sep 2014, 10:44 »
I'm in agreement with Wyz about hints being part of the game if possible.  When confronted in a game with something I have no idea what to do with, it can very helpful to have the main character think "out loud" about what he/she might do with it.  Other than that I prefer a subtle in-game hint system to a walkthough.  The big problem I find with walkthoughs is finding the clue I need to "un-stick" me without getting too much other information.  Most walkthoguhs are far from subtle, presenting a list of "do this - pull that" etc.

In my own game I included as many hints as I felt desirable, and then added a few more in areas that caused problems for other players.  My character's thoughts are visible at the bottom of the screen thoughout the game.  I also made a user guide that players can download separately of they wish.  This is not a walkthrough but a description of the game with hints, plus solutions later in the guide in big red "SPOILER" boxes.  I hope that this allows players to get the maximum satisfaction out of playing the game.

48
Adventure Related Talk & Chat / Re: Panel Ratings?
« on: 31 Aug 2014, 12:15 »
As a game maker, I want to point out two important aspects of the rating system.

My first game, which I posted a few years ago, was rated by the panel.  It also received a number of reviews from players, some enjoying it for the types of puzzle I have included, other hating it for the same reason!  It seems to me that the panel tried to give me objective criticism of what worked and didn't work in the game, which I found much more helpful when it came to planning my next game than the personal preferences of players.

The second reason that the rating is important is the perceived value of blue cups over orange cups when players are looking for a game to play.  There is a filter on the search criteria for games to include only those with two or more cups which only looks for blue cups, not orange ones (I tested this by searching for a particular un-rated game that has more than two orange cups).

While I appreciate all the valid reasons why there has been a slowdown in rating games (I have been waiting for more than a year for my second game to be rated), I feel it is important that the rating process is continued.  I have no issue with how the games are currently rated, but would like to see a return to more speedy rating.

49
Thank you Snarky and Cassiebsg.  It seems you were right.  I took your advice and set up an account with Photobucket, and when I replaced the failed image on my Haunted House game entry it worked!  There is another advantage, too.  About a year ago I tried to add an avatar to my profile but could not get an image to upload successfully.  As you can see, it worked with Photobucket.  I'm a happy bunny now! ;-D

Many thanks,
Elen

50
Site & Forum Reports / Screenshot problem still continues
« on: 25 Aug 2014, 21:25 »
The problem I had earlier with the screenshots on my two game entries in the database has not gone away, I'm afraid.  AGA very kindly helped me last time by saving the images as BMPs and re-uploading them.  When I looked at my entry for Haunted Castle just now (http://www.adventuregamestudio.co.uk/site/games/game/1820/) I found that one of the screenshots had reverted to a box with an X in it again.  I tried re-uploading the image as a BMP to see if that would help but it made no difference.  I have also tried PNGs before without success.  It seems that I am unable to upload screenshot successfully for some reason.  Could it be anything to do with where I store them on-line?  I have noticed that Box.com URLs all start with https// whereas the ones on the existing images start with http//.  Could that make a difference.  This is an area I know little about and I'm struggling to find a solution.  If anyone can help me work out how to upload images successfully and point our what I'm doing wrong I should be very grateful.

Elen

51
Site & Forum Reports / Re: Adding screenshots problem
« on: 20 Aug 2014, 22:06 »
I honestly have no idea.  What I ended up doing to fix it was save the files as BMPs before uploading them again.  Worked perfectly then, for whatever reason...

Thanks anyway.  Perhaps I'll try that if I encounter the problem again!

Best wishes,
Elen

52
You should edit your post to link to this: http://www.adventuregamestudio.co.uk/site/games/game/1820/
That was what Cogliostro meant and that way your downloads will all get counted.

Thank you Khris, that is a better way of doing it.  I have updated my entry accordingly.

53
Site & Forum Reports / Re: Adding screenshots problem
« on: 20 Aug 2014, 10:50 »
Okay, the reason seemed to be that some of your screenshots were malformed for some reason.  When I opened them up and resaved them they worked fine, and are now all uploaded.

Thank you so much for doing that for me.  I really appreciate it!  Do you have any idea why they were malformed?  It seems to have affected all the images I uploaded on Monday, yet the Adventure Island ones were exactly the same files I have uploaded successfully before, and you had no problem with them.  Can you offer any suggestions in case it happens again?  I feel it must be something I'm doing.

Once again, many thanks,
Elen

54
Site & Forum Reports / Re: Adding screenshots problem
« on: 19 Aug 2014, 16:30 »
Let me know where the originals are uploaded, and I'll see what I can do.  For this, and your other game.
All my game files are stored on Box.com.  The URLs below are direct links to the screenshot files, generated by Box.com.
The main image for Haunted Castle is: https://app.box.com/shared/static/361b6is6eqnxt4x7e0qh.jpg
Two other screenshots that I'd like to include are: https://app.box.com/shared/static/jeqzsik8n5dz0kqux1zk.jpg
and: https://app.box.com/shared/static/6zla5ouwsfvs17p009yx.jpg

For my other game (Adventure Island), the three screenshots are on the links below:
https://app.box.com/shared/static/ahctwlt9fkpxp4ustt2z.jpg
https://app.box.com/shared/static/5yjmzvi9u0vyy6n1qi5r.jpg
https://app.box.com/shared/static/umtysunqluu3cdi5df2t.jpg

You will notice if you look at the Adventure Island entry in the database that I gave up trying to reload the images when the second one came up with a small black square.  The third one still shows the original image in is corrupted form.

Thank for all your assistance,
Elen

55
Found a slight bug or two I think:

Thank you for your bug report. The first one was something I had missed in my testing.  If the hero is still standing on a hazard region and looks at the map he/she seems to get caught again.  I have added an extra variable to stop that happening.  The other bug I couldn't replicate, and I find it hard to understand as the hero's view is changed when the spell is cast and does not change back until the spell is broken.  Unless it was somehow tied in with the other bug and your hero was still standing on the region where the spall was cast.  If that was the case, it should have been fixed by the new variable.  If you find it happening again, or any other odd events, please let me know.  I have done extensive testing, but there's always something that gets missed!

Version 1.1 is now available to download.
Many thanks,
Elen

56
Site & Forum Reports / Re: Adding screenshots problem
« on: 19 Aug 2014, 09:57 »
Hello AGA

The multiple screenshots on my forum post was put together for that alone.  The images I have been trying to add to the AGS database are standard 640x480 jpg's.  In fact, on my other game entry (Adventure Island) I was attempting to reload the same images I had previously used with no problems after the originals became corrupted when I updated something else on my entry.  If someone can suggest something I can try to get them displaying properly I would be very grateful.

Many thanks,
Elen

57
Site & Forum Reports / Re: Adding screenshots problem
« on: 18 Aug 2014, 21:33 »
Thank you Cassiebsg for your helpful advice.  It worked very well of the posting in the forum.

Unfortunately, I have yet to find a solution for loading the screenshots into the AGS database so that they display correctly.  I tried using the .png format rather than the .jpg, but it made no difference.

Thank you for your assistance.
Elen

58
Site & Forum Reports / Adding screenshots problem
« on: 18 Aug 2014, 17:50 »
I have just added a new game to the AGS database and wanted to add some screenshots.  I tried doing this using the same method as I have before, a direct link to the file on my online storage at Box.com.  This time it did not work and all that is displayed is a small black box with an X in it.  To try to discover what I had done differently before I looked at the listing for a previous game.  I saw that the URLs for screenshots are changed to AGS ones, so I could get no useful information from them.  When I came out from the entry for that other game, the existing screenshots were corrupted, with large bands of flat colour across the base of each.  I tried reloading the screenshots from my on-line storage but got only the small back squares with Xs again.  I notice also, that when I included a link in the forums to add screenshots to my posting about my new game, instead of showing the image as has happened before, the link was displayed and had to be clicked to be taken to the image.  Can anyone help as I now have two game entries showing Xs instead of screen shots?
Thank you,
Elen

59
HAUNTED CASTLE

I have added a new game to the AGS Games database.  I say a new game because this is the first time that anyone outside my small circle of family and friends has seen it.  This is, in fact, it's third incarnation – the first was completed in the 1970s.  Not as a computer game, obviously!  Haunted Castle was originally a board game, complete with hazard and protection cards, as well as little models of treasures that players could collect.



About 12 years ago I turned Haunted Castle into a computer game for my children and their friends, using a DOS based program.  I have now revamped it using AGS.  It is not really an adventure game, though it does contain some elements of a quest type adventure.

It is a turn-based game for up to six players, who have to guide their chosen characters through the Haunted Castle in a race to find a key to either the Gold or Silver Room, where they collect a treasure.  Players have then to escape from the castle with their treasures, and the first one out is the winner.  The six characters have different attributes to help win: the Knight wears protective armour, the Wizard can teleport, the Gypsy can foresee danger, the Dwarf can walk through walls, the Elf can run faster than the others, and the Fairy can fly.

A complete game can be played in under an hour, and because most of the hazards are placed randomly on the 'board', it can be re-played as often as you wish.  My children really enjoyed playing it, and it is an ideal game for a family to share.  Playing computer games doesn't have to be a solitary experience!

Here are a few screenshots:


I have been asked to include a link to the AGS entry, so here it is:  http://www.adventuregamestudio.co.uk/site/games/game/1820/

60
Thank you very much.  That seems to have done the trick.  I hope I don't encounter any of the other problems you warned me about!  (roll)  I do think it strange that games are being sold on Amazon that won't run properly on modern systems.  Once again, many thanks.

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