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Messages - miguel

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81
Oh boy

82
Adventure Related Talk & Chat / Re: XMAS Gift
« on: 22 Dec 2014, 13:41 »
Loved the animations, thank you Arjon

83
I'm with cat, the previous style is way too cool to dismiss. Also, like Monsieur said: avoid those black lines.

84
The Rumpus Room / Re: Goodbye AGS!
« on: 21 Dec 2014, 10:34 »
Welcome home dude

85
Monsieur, cette image est superbe!

86
The Rumpus Room / Re: Happy Birthday Thread!
« on: 20 Dec 2014, 11:10 »
Happy Birthday Jesus!

87
Finally! I was really craving for this and I'm not alone, here are some of my neighbours reactions when I sold them a CD-copy of your game for 5 euros:

"This is better than a Walker-Texas Ranger Box Set - The Complete Seasons I asked my wife for Xmas!"
"The wait is over and I can't even see because I'm blind!"
"Honey, forget sex tonight, I've got better things to do!"

88
Quote
Thanks for replay Miguel. I try create my fan game in english and next translate to native polish :)
No problem but I was thinking the other way round, like build your game in Polish and then ask someone to translate it to English;

How are you doing your object descriptions? I suppose you're using a label with @OVERHOTSPOT@ written. If that's the case check if the size/position of the text fits nicely into the label. Also check the label position on the GUI.

 


89
A way too dark on my screen. Lovely pixels.

90
Dude, you really should get a online dictionary to help you out with your game making and forum threads. You'd be better making your game in your native language and then find somebody to translate it for you. Don't get all angry with me, I'm the only freekin Portuguese in town and been using dictionaries and translators all my life and in my case things get pretty dangerous (wrong internet forum spelling is a major offence here resulting in having testicles removed).
The title of your game is misspelled so I guess I'm right here.

On your first question try and check the label size of your text. Looks like the label is not centred properly.

Second question: well you moved the mouse up but forgot to move the slider up as well so you're not seeing the top pixels of the image.

Question 3, when you import fonts you are asked the size you want to import them.

Sorry for being an ass but your questions are perfectly solved by YOU if you'd had taken a bit of time and checked things calmly. Game making is a long process and one that requires patience.

91
General Discussion / Re: Thanks!
« on: 12 Dec 2014, 10:46 »
Welcome to your doom

92
The Rumpus Room / Re: *Guess the Movie Title*
« on: 11 Dec 2014, 14:41 »
Somebody can take it over please?

93
The Rumpus Room / Re: *Guess the Movie Title*
« on: 10 Dec 2014, 22:05 »
Hopscotch, 1980. Named O Espião mais perigoso do mundo in Portugal meaning The Most Dangerous Spy in the World.

94
The Rumpus Room / Re: Name the Game
« on: 08 Dec 2014, 21:25 »
Bravo! Your turn!

95
The Rumpus Room / Re: Name the Game
« on: 08 Dec 2014, 20:25 »
Here's a relic from the 80's


96
AGS Games in Production / Re: Guard Duty
« on: 07 Dec 2014, 19:15 »
It does look fantastic! Great stuff so far, good luck!

97
But there is something feminine about the monster sprite, I don't know but the pose hints a mother like tenderness about her him.

98
Ahhh yes, the good old racist prejudice: it's okay to eat a whole sheep in one bite but the goat is a different story, it's like the goat has feelings, isn't it? No?
And it's funny how people assume that the giant monster detective is a he, I bet some gender issues will arise even before the game is out!

99
The title of the game is epic, the main character size is humongous and the premise of this game is extraordinary in a very particular way. I am sold.

100
The Rumpus Room / Re: *Guess the Movie Title*
« on: 02 Dec 2014, 14:55 »
Snowbanger?

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