Author Topic: Two rooms  (Read 2207 times)

Clip

  • Posts: 58
Two rooms
« on: 14 Jan 2007, 09:51 »
I tried to make isometric rooms and result are these two pictures:




C&C is welcome

-Clip

accolyte

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Re: Two rooms
« Reply #1 on: 14 Jan 2007, 10:39 »
Nice pictures! really nice. I can,t see any obvious faults with them. 

gypsysnail

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Re: Two rooms
« Reply #2 on: 14 Jan 2007, 12:01 »
Clip! Those are brillant :) I agree with accolyte, cant see any faults :). I am looking fwd to a game with these graphics in it if you are making a game.
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MadReizka

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Re: Two rooms
« Reply #3 on: 14 Jan 2007, 13:41 »
Looking great!
Only one thing that comes in mind quickly. The "jackpot" is bit messy.
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thewalrus

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Re: Two rooms
« Reply #4 on: 14 Jan 2007, 16:10 »
     Really cool, nice work!!!
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MashPotato

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Re: Two rooms
« Reply #5 on: 14 Jan 2007, 16:11 »
These look really good to me :)
A couple of suggestions:
-change the black outline on the slot machines, as nothing else has black outlines
-the radio in the second room looks a bit strange; assuming the speakers are supposed to be the same size, the perspective may be a little off, and it seems a bit fuzzy compared to the other objects

Good job so far!

Evil

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Re: Two rooms
« Reply #6 on: 14 Jan 2007, 16:15 »
TV seems small. The window's cross bar looks offset. Table looks too close to the couch. Desktop looks too low. Maybe just drop the safe and closets down a pixel. Not a fan of the cuts on the walls either. It helps break up that negative space, but it's all messy and uneven.

Clip

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Re: Two rooms
« Reply #7 on: 14 Jan 2007, 18:19 »
Thank you for these comments, I made some changes to the pictures.




Tuomas

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Re: Two rooms
« Reply #8 on: 14 Jan 2007, 20:05 »
One thing, they're great, but why is it that the other room has walls in front of it and the other one doesn't? Makes the style a bit, how do you say, unstable. I'd say either have them in both or in neither... Oh and for perfectionism, you could try make the window look a bit deeper, it you know what I mean. a bit more 3d. It looks a bit flat, like painted to the wall.

Clip

  • Posts: 58
Re: Two rooms
« Reply #9 on: 14 Jan 2007, 20:25 »
Well, I left these walls because I wanted to create an appearence of an office box. Actually they aren't made for a game, so I wasn't tring to create specific style. And about that window I guess you're right, Tuomas.

AndersM

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Re: Two rooms
« Reply #10 on: 13 Mar 2007, 23:12 »
It looks great, but I agree with Tuomas: there sould either be wall on both, or on none.

I think I'll go isometric.. so much benefits: no perspective, no character scaling... just  two angels to keep in controll :P

Medical Waste

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Re: Two rooms
« Reply #11 on: 14 Mar 2007, 03:59 »
The coffee table is too close to the couch, you'd never fit!
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markbilly

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Re: Two rooms
« Reply #12 on: 16 Mar 2007, 21:39 »
I think they are great. It's a shame you aren't making a game to use these in. A isometric would be a really nice change.