Author Topic: [Open Source] AeroNuts v1.2 - now in español!  (Read 23357 times)

abstauber

  • Cavefish
  • Posts: 2,048
  • still mowing the lawn
    • abstauber worked on a game that won an AGS Award!
    •  
    • abstauber worked on a game that was nominated for an AGS Award!
Re: AeroNuts v1.1
« Reply #60 on: 05 Jan 2010, 17:05 »
@DrWhite
Hey! You just beaten the internal developer highscore by more than 100000 points  :=
Congrats on that! Whenever I polish the arcade mode again, I shall add power ups and some chain bonus. I don't want to know for how long you've kept that boss alive for that score :D

@Mr Matti
Did it crash again or have already made some progress? ;)

DrWhite

  • Posts: 115
  • Plch zdrhl skrz drn, prv zhltl hrst zrn.
    • I can help with translating
Re: AeroNuts v1.1
« Reply #61 on: 07 Jan 2010, 10:32 »
Hey! You just beaten the internal developer highscore by more than 100000 points  :=
Congrats on that! Whenever I polish the arcade mode again, I shall add power ups and some chain bonus. I don't want to know for how long you've kept that boss alive for that score :D

Erenoth02

  • Posts: 57
Re: AeroNuts v1.1
« Reply #62 on: 14 Jan 2010, 23:59 »
Is it just me or is there a bug in the beginning, i was trying to mix the water bomb with the mascara but it kept giving me i cant do that, eventually she finally mixed them after a few i cant do thats but i ended up checking the hints to find out thats what i needed to do, which is why i kept it up untill she finally mixed them, however i might have mixed them backwards and finally clicked the correct sequence ne way, it might b somting to look into

abstauber

  • Cavefish
  • Posts: 2,048
  • still mowing the lawn
    • abstauber worked on a game that won an AGS Award!
    •  
    • abstauber worked on a game that was nominated for an AGS Award!
Re: AeroNuts v1.1
« Reply #63 on: 15 Jan 2010, 07:51 »
Hi Erenoth,

which version are you using (you can see it in the readme.txt) ?

I just tried it in v1.1 and it worked both ways (Mascara->Waterbomb and Waterbomb->Mascara), but I remember that there has been a problem in older versions.

btw. you'll have much more fun in the arcade mode, playing the recent version ;)

@Dr.White

I've just realised that chains and powerups would need a complete new way of enemy spawning. If I limit the firepower from the beginning, it would get quite hard. For the next level of arcade feeling, I need to create enemy groups which attack in formations. Then I can give chain bonuses and or power ups.
But I'm afraid that won't happen too soon - of course if you want to make a low-res telespiel out of it, be my guest  ;)


I've just spotted this:


Somebody made a video covering the first arcade level. Nice, Slumlord27 :D
« Last Edit: 15 Jan 2010, 13:29 by abstauber »

Ascovel

  • Posts: 2,296
  • The eyes of Rooster Cockburn
    • I can help with story design
    • Ascovel worked on a game that won an AGS Award!
    •  
    • Ascovel worked on a game that was nominated for an AGS Award!
Re: AeroNuts v1.1
« Reply #64 on: 16 Jan 2010, 23:32 »
The mix of adventure and arcade levels works really great for me (I am a big fan of the underrated Insecticide), especially since the arcade sequences are very well done.

SuperDre

  • Posts: 218
Re: AeroNuts v1.1 - Maggie winner 2009 !
« Reply #65 on: 04 Feb 2010, 17:01 »
Just finished the game, and I loved it.. Love to see a bigger adventure with the same characters.. It really looked great, and the arcade part was also very fun (I love 1942 kinda games hehe..)...
thanx for creating such a marvelous little game.. keep up the great work..

Matti

  • Posts: 2,200
Re: AeroNuts v1.1
« Reply #66 on: 10 Feb 2010, 12:39 »
@Mr Matti
Did it crash again or have already made some progress? ;)

Yes, it did crash again after saving/loading right after the first arcade sequence. My laptop has a serious overheating problem (since quite a few month) and I haven't let it be repaired yet - that's why I can't play most games for too long.

Now I decided to play a little further before saving again but it crashed right after said sequence, without saving or doing anything else...  :'(

But since it's time to repair my laptop anyway I will play all the way through after it's done.

abstauber

  • Cavefish
  • Posts: 2,048
  • still mowing the lawn
    • abstauber worked on a game that won an AGS Award!
    •  
    • abstauber worked on a game that was nominated for an AGS Award!
Re: AeroNuts v1.1 - Maggie winner 2009 !
« Reply #67 on: 10 Feb 2010, 13:37 »
@SuperDre
Thanks for your kind words :)

@Mr.Matti
What a bummer. Just in case want me to send you a savegame, you know where the PM button is ;)

I hope you'll get your machine fixed soon.

qptain Nemo

  • Posts: 680
  • a daredevel
Re: AeroNuts v1.1 - Maggie winner 2009 !
« Reply #68 on: 11 Feb 2010, 10:49 »
Well, I'm obviously super-late as usual, but I also want to express my utter amusement with Aero-Nuts. It is very charming and fun game of the kind which we should see more often. Congrats with winning the maggie and being nominated, you deserved it :)

m0ds

  • Guest
Re: AeroNuts v1.1 - Maggie winner 2009 !
« Reply #69 on: 11 Feb 2010, 13:34 »
I had a wee go and it was good fun abstauber & team, thanks! Nicely made in every way. Though I never managed to land on the carrier before blowing up, so I can't say I've completed it yet  ;)

abstauber

  • Cavefish
  • Posts: 2,048
  • still mowing the lawn
    • abstauber worked on a game that won an AGS Award!
    •  
    • abstauber worked on a game that was nominated for an AGS Award!
Re: [Open Source] AeroNuts v1.1 - Maggie winner 2009
« Reply #70 on: 12 Sep 2014, 20:11 »
While shamelessly bumping my old threads, I've decided to open source AeroNuts :)
Please excuse the messy MAGS code.


http://shatten.sonores.de/wp-content/uploads/2014/09/AeroNuts_OSS.7z
Cheers!


Ghost

  • AGS Baker
  • Posts: 1,726
  • Nerf on!
    • Ghost worked on a game that won an AGS Award!
    •  
    • Ghost worked on a game that was nominated for an AGS Award!
Re: [Open Source] AeroNuts v1.1 - Maggie winner 2009
« Reply #71 on: 12 Sep 2014, 20:52 »
Awesome! I had a lot of fun with this little gem back in the days. Thanks for making it open source (nod)

amateurhour

  • Posts: 131
  • looking to turn semi-pro
Re: [Open Source] AeroNuts v1.1 - Maggie winner 2009
« Reply #72 on: 19 Sep 2014, 14:51 »
Thank you for making this open source, and for bumping the thread, because I never played this so now I get the chance and so far it's pretty awesome!
Co-Founder of Pink Pineapple Ink Pink Pineapple Ink
Creator of the online comic Trouble Ticket Trouble Ticket

abstauber

  • Cavefish
  • Posts: 2,048
  • still mowing the lawn
    • abstauber worked on a game that won an AGS Award!
    •  
    • abstauber worked on a game that was nominated for an AGS Award!
Re: [Open Source] AeroNuts v1.1 - Maggie winner 2009
« Reply #73 on: 19 Sep 2014, 20:00 »
Glad to hear that you like it so far :) Make sure to post your highscore, once you've finished it

abstauber

  • Cavefish
  • Posts: 2,048
  • still mowing the lawn
    • abstauber worked on a game that won an AGS Award!
    •  
    • abstauber worked on a game that was nominated for an AGS Award!
Re: [Open Source] AeroNuts v1.1 - Maggie winner 2009
« Reply #74 on: 28 Mar 2015, 08:40 »
Hey, who had thought that I'd ever post a major update again 8-0
Thanks to cireja, you can now enjoy AeroNuts in Spanish! :D

The download links (both source and compiled) are in the first post.

AprilSkies

  • Rottwheelers
  • Posts: 886
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • AprilSkies worked on a game that won an AGS Award!
    •  
    • AprilSkies worked on a game that was nominated for an AGS Award!
Re: [Open Source] AeroNuts v1.2 - now in espaniol!
« Reply #75 on: 28 Mar 2015, 09:07 »
Thanks also from me for making this pearl open source! <3

Also.. Happy Birthday ^^

abstauber

  • Cavefish
  • Posts: 2,048
  • still mowing the lawn
    • abstauber worked on a game that won an AGS Award!
    •  
    • abstauber worked on a game that was nominated for an AGS Award!
Re: [Open Source] AeroNuts v1.2 - now in espaniol!
« Reply #76 on: 28 Mar 2015, 09:21 »
Thanks also from me for making this pearl open source! <3
It's actually an honor to hear that you guys give the sources a go. (nod)

Also thanks for the birthday wishes :)