Author Topic: TOOL: Dialog Designer - Version 1.3.0 (2017-05-24) - Direct Editor Export  (Read 28345 times)

Snarky

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Agree, that would be great! But in that case I think it should be open-sourced.

LostTrainDude

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Not sure why I'm getting this error whenever I try to open the help file (both from the plugin and from the actual folder where the executable is)

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Crimson Wizard

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Not sure why I'm getting this error whenever I try to open the help file (both from the plugin and from the actual folder where the executable is)

Try doing following:
1) Find the help file where you installed the tool (should be called Something.chm).
2) Open file properties. Find "Unblock" command. Depending on version of Windows its location may be different, but I think it's usually on the first tab, near access settings.

LostTrainDude

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I may just be super-blind but I can't seem to find an "Unblock".

I checked the help file from a previous version of the plugin (which works, btw) and the only difference I could spot was in the Details\Attributes.
The previous one had "AI" and the new one had just "A".

A quick search for the ATTRIB command turned this up
Quote
-I Not content indexed file attribute.

So I just unchecked that accordingly but still doesn't work.

All the other options and permissions are the same and I should have Administrator rights, anyway.
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eri0o

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Hey, is there plans to open source this tool or integrate it into AGS itself? I really want to use it but I don't want to risk having no compatibility with future AGS releases.

AJA

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At least the source should be accessible here: https://bitbucket.org/AJA/dialogdesigner but no work has actually gone into cleaning it up for public consumption, so expect comments written in Finnish. :P

The editor plugin included in the 1.3 release is probably as close to AGS integration as I'll get. Unless someone else feels the need to do it.

horusr

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Should we enable the plugin(putting .dll file to ags directory) to export to project?
It doesn't seems to work on AGS 3.4

AJA

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Did you follow the instructions from the first post? Should work fine in 3.4.0 (I've tested it with 3.4.0.16), unless of course you've managed to discover a bug.

Quote
1. Copy AGS.Plugin.DialogDesigner.dll to your AGS directory.
2. Run AGS, open your project.
3. Double click Dialog Designer node in the project explorer tree.
4. Select Dialog Designer.exe.

Then you can start writing dialogs and exporting them directly to AGS:

5. Write your dialog.
6. File -> Export to AGS -> Settings -> Set the dialog name.
7. Make sure AGS is open and your project is loaded.
8. In Dialog Designer, select File -> Export to AGS -> AGS Plugin (or Ctrl+E)
9. Switch to AGS, there should be a pop-up saying the dialog was imported successfully. You should see the dialog in your tree view.
10. To edit a dialog that you've already imported, open the dialog in AGS and double click on Dialog Designer in the project explorer tree.

horusr

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I didn't copy DLL file to AGS because just I have tool, my partner in making game doesn't have it(we had problem with note plugin before).
So I tried to export to project option instead of export to plugin but didn't work.

AJA

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Ah, true, looks like the project file structure has changed enough to break that. I'd recommend using the plugin for exporting, if it works for you, since the old method is more of a hack.