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Author Topic: [RELEASED] Fribbeldib  (Read 7868 times)

MrCheminee

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[RELEASED] Fribbeldib
« on: 05 Jan 2010, 09:42 »
Play the unfinished version now!

http://www.fileupyours.com/view/312066/Fribbeldib.rar






Kitchen is updated!


People should tell their toilet paper jokes more often!


Wrong number!


Finally, someone to talk to!







Themesong (though I will use this one only for his own house, there will be other songs for other areas, mainly around the same sound):
http://www.fileupyours.com/view/297797/music3.mp3

And another one:
http://www.fileupyours.com/view/297797/music10.mp3


Jarem is just an average guy.
Allright, a little below average, since he is not a very lucky guy. He lost his job a few months ago and he starts to realise he never really achieved something in his life. He was always going with the flow, trying to fit in, but still felt alone.

But today is different! He woke up with this strange feeling... like from now on a guardian angel is watching over his shoulder. Not much later he will find out his aunt died, she accidently fell out of a window...


Story: 70%
Scripting: 30%
Graphics/Videos: 40%
Sound/Music: 35%

I've been always a big fan of adventure games, even tried to make one in Qbasic 12 years ago, which was also the last time I ever tried to write a script. I just discovered it again and wanted to make a nice game. I've been working on this for a few weeks now and will post small updates every now and then. Please let me now what you think of what I'll show you, because I like being inspired!


PS. I'm Dutch so my English probably has more than a few flaws, please correct me if I say something strange... :)



7-1-2010 decided to keep my first design for the characters' animation, after experimenting with some others. It might look cheaper, but somehow it just feels right this way. Been working on animating and creating a puzzle including a mobile phone - this is actually the first time I'm looking at GUIs. :)
13 1  I killed my keyboard so a few very imortant buttons are not working. Like brackets, <Return> , arrows and the letter   :-X . So instead Ive been exerimenting with a few grahic rogramms, and drew a few new rooms. Also started the design of a new uzzle and made a new track, though its still unfinished.
9-2 Worked on some programming, bathroom is almost fully operative!
9-4 Worked on some scripting, kitchen is almost finished, Hallway and downstairs are sketched, made some new music, designed some extra storylines as well as dialog options.
14-4 changed some mirror animations, made the start for a few new locations , and have been working on my phone GUI.
15-4 phone GUI is as good as finished, just need to put in a few dialogs, worked on some more animations and made a short track for an 'action' sequence.
20-4 finished a puzzle, made some new characters. aproved my old tracks.
8-11 After having some trouble with my computer I decided to work on this again. Worked on some music, worked on some new graphics...
25-11 finished a few scenes, first 8 scenes are now fully playable...
3-12 designing a puzzle for on a computer ingame. graphics almost finished.
9-1-2011 Worked on earlier problems, almost halfway the first part of the game. Puzzle finished, created some extra dialogs and objects.
22-3-2011 Worked on some new characters, added some dialog. Completed a puzzle, Solved a walk cycle problem.
« Last Edit: 04 Dec 2011, 15:21 by Darth Mandarb »

arj0n

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Re: Fribbeldib
« Reply #1 on: 05 Jan 2010, 15:25 »
Ik denk dat ik deze game wel interessant gaat vinden ;-)
Looks like the character in the 3th screenshot is way different compared to the 2nd one.
Keeping my eye on this game.

MrCheminee

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Re: Fribbeldib
« Reply #2 on: 05 Jan 2010, 15:42 »
Haha, ik hoop dat ik aan je verwachtingen kan voldoen dan. :P

Really? It's supposed to be the same person:


I actually cheated a little bit by using Roger the default character as the basic for this one.

arj0n

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Re: Fribbeldib
« Reply #3 on: 05 Jan 2010, 15:53 »
I think I see the 'problem':
In the 3th screeny the character is showing his back and looks to be bald.
I guess he's wearing his hair in a pony tail but he misses a knot or something so now it looks like skin aka bald.

neon

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Re: Fribbeldib
« Reply #4 on: 05 Jan 2010, 16:48 »
That's exactly what I thought when I saw the screen. It looks like he's facing the player, but has no face. Apart from that, nice screens. Looks interesting.

MrCheminee

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Re: Fribbeldib
« Reply #5 on: 05 Jan 2010, 18:27 »
Ah, I see what you mean. I allready though of giving Jarem an elastic in his hair or something like that, but when I tried it it took too many pixels and was not subtile enough... So that is why I left it this way. When walking around with the character it's harder to mistake his hair for his face. ;)

neon

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Re: Fribbeldib
« Reply #6 on: 05 Jan 2010, 18:34 »
I agree, I also don't think that this happens when the character is in movement.

At first, it also looked like he's wearing a hat. But when I look at it now, it's not on is head, it's something in the rear right corner of the room.

MrCheminee

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Re: Fribbeldib
« Reply #7 on: 05 Jan 2010, 18:44 »
In the kitchen you mean? The kitchen is not whole finished yet, I will have to place the door on the right a littlebit lower or else the buildings measures are not correct and I will use some brush on the room so all the different objects won't look like they're pasted on it.

Darth Mandarb

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Re: Fribbeldib
« Reply #8 on: 05 Jan 2010, 19:55 »
Okay fellas!  Let's take the graphic suggestions/critics into the critics lounge!! ** cracks whip **

Dualnames

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Re: Fribbeldib
« Reply #9 on: 05 Jan 2010, 20:26 »
"You silly piece of light giving device"

ahahahahaha, really nice line. It seems that the game will probably be really funny. It's first time I'm laughing from a screenshot!
No more military army stuff. I'm alive and back.

MrCheminee

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Re: Fribbeldib
« Reply #10 on: 05 Jan 2010, 23:03 »
Thank you :)
I want to give the player the option to let almost everything react with almost everything, so I also had to make something up for talking to a floor lamp.

MrCheminee

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Re: Fribbeldib
« Reply #11 on: 09 Feb 2010, 08:19 »
Update added to the first post!

Fribbi

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Re: Fribbeldib
« Reply #12 on: 09 Feb 2010, 22:20 »
Haha  ;D Fribbeldib...why does that odd name sounds so familiar to me?  :P

MrCheminee

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Re: Fribbeldib
« Reply #13 on: 10 Feb 2010, 07:47 »
I made the word up, so this is a strange coincidence... Or did you escape from my mind also? (Hell, I should stop watching rubber reality movies... :P)

MrCheminee

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Re: Fribbeldib
« Reply #14 on: 09 Apr 2010, 11:28 »
Allright, I did a small update, just to let you guys know I'm still working on this...

Frodo

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Re: Fribbeldib
« Reply #15 on: 10 Apr 2010, 11:15 »
This looks interesting.   :D

I love the pixely style you did the main character in.  and I love the bathroon with all the black & white tiles. 

And... I'll do the dishes tomorrow, I promise.   ;D

I'm looking forward to this one.   :=

MrCheminee

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Re: Fribbeldib
« Reply #16 on: 11 Apr 2010, 13:12 »
Thanks :) The character is actually an adaptation of the game's default character, Roger Wilco. It was the first character I made, so I thought of making a newer version. But as I progressed, I became fond of the little guy with his countable pixels and his rugged face expressions, so after experimenting with some newer version, I decided to keep this one.

MrCheminee

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Re: Fribbeldib
« Reply #17 on: 14 Apr 2010, 21:35 »
Added a screenshot to the first post!

MrCheminee

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Re: Fribbeldib
« Reply #18 on: 28 Nov 2010, 16:11 »
New screenshot!



And a new track:

http://www.fileupyours.com/view/297797/music10.mp3

posts combined by darth - no need to double-post!
« Last Edit: 29 Nov 2010, 03:17 by Darth Mandarb »

MrCheminee

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Re: Fribbeldib
« Reply #19 on: 09 Jan 2011, 13:03 »
New screenshot: