Author Topic: steampunky sprite c&C  (Read 3118 times)

Anian

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steampunky sprite c&C
« on: 19 Jul 2010, 19:00 »
Uff, I don't think I ever opened a topic on this forum, had to look for "open new topic" button.  ;D

Anyway, mid progress sprite, that started out as practice of face drawing in PS (that's why the body is kind of strange, mainly why hands are missing). I'm basically looking for some obvious stuff I probably overlooked and shading is not my beest side, so I tried to keep it very simple.
Supposed to be a blond female, steampunk pilot...

   EDIT1:    EDIT2:
(stupid GraphicGale, for some reason doesn't wan't to save frame transparency setting or delets color...  ::) )
« Last Edit: 20 Jul 2010, 08:15 by anian »
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Monsieur OUXX

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Re: steampunky sprite c&C
« Reply #1 on: 19 Jul 2010, 21:00 »
4 things :
- the left eye is not the same size as the right eye
- the googles don't face the same direction as her face; also they're not horizontal (they're leaning on the right even though the face is leaning on the left)
- the knees are facing the "camera" whereas the character (it's especially noticeable because of the feet) is slightly facing left
- the left arm lacks thickness

Aprt from those details, great job!!!
 

Cuiki

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Re: steampunky sprite c&C
« Reply #2 on: 19 Jul 2010, 21:54 »
I think your sprite is fantastic!
The only thing that bothers me a bit is the shape of her hair, so I did a quick paintover just to give you an idea how to alter it, if you want to.



The hair on your sprite also seems kind of flat compared with her clothes. Try shading it in the same manner. I would do that with my paintover if I had a bit more time.
Anyway, keep up the good work!
Hmm..it's kinda steep. But with a sled I can slide down the slope.

Anian

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Re: steampunky sprite c&C
« Reply #3 on: 20 Jul 2010, 00:11 »
« Last Edit: 20 Jul 2010, 00:13 by anian »
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Cuiki

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Re: steampunky sprite c&C
« Reply #4 on: 20 Jul 2010, 00:49 »
Hehe, hvala. :)

I'm sorry but I like your first sprite much more than the second one. Looks way more...huh...spontaneous?
Don't see any problems with the face or body proportions either, since you went for more or less cartoony style anyway.
I especially prefer the goggles and eyes from the first one, while the legs actually seem better on the latter.

But hey, all in all it's probably just a matter of taste. So, no need to take my advice too seriously. :P
Hmm..it's kinda steep. But with a sled I can slide down the slope.

Jim Reed

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Re: steampunky sprite c&C
« Reply #5 on: 20 Jul 2010, 02:29 »


Sto se mene tice, u redu je stil, mada ima par stvari koje bih ja promjenio.

-Naocale su skroz previsoko, i ne prate konturu glave.
-Ramena su presiroka, zene vecinom imaju sire kukove nego ramena.
-Podkoljenice je premala, ili je nadkoljenica prevelika. (par pixela)
-Sise su premale. (Da, naravno da su sise prvo sto se gleda kod zena!)
-Dodaj zjenice (ja sm ih nacrtao u mojoj verziji)
-Odsjaju ocima je netocan, u jednom oku je s jedne strane, a u drugom s druge.

Sto se tice sjencanja, to je sve stvar stila iliti tehnike, pa radi kako hoces. Ja nemam nekih vecih zamjerki na to. Boje su malo bljede, ali sta ti ja pricam, ja i boje su nebo i zemlja =P
Napravio sam ja Steampunk pilota za Scaraba, mada nevjerujem da ces puno vidit iz toga, jer je stil potpuno drugaciji.

Naravno, to je samo moje misljenje.

EDIT: tipfelleri, i to milion njih.
EDIT2: nece da prihvati promjenu, tako da su tipfeleri ostali zbog nekog razloga.
« Last Edit: 20 Jul 2010, 02:39 by Jim Reed »

Anian

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Re: steampunky sprite c&C
« Reply #6 on: 20 Jul 2010, 08:02 »
I don't want the world, I just want your half

Shane 'ProgZmax' Stevens

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Re: steampunky sprite c&C
« Reply #7 on: 20 Jul 2010, 08:41 »
This is an English-speaking board so please write so everyone can understand you.  Other people may find these tips useful.

Jim Reed

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Re: steampunky sprite c&C
« Reply #8 on: 20 Jul 2010, 09:45 »
Oh, I'm sorry Prog, I was  a tad drunk when I wrote that last night.

Here's the English version (I'll skip the unecesary small talk):

The style looks okay, though I'd change a few things:

- Glases ae way too high, and are not following the contour of the head.
- Shoulders should be narrower, or the hips wider.
- Legs seem a bit unbalanced
- Small tits =P
- Pupils (I added them in my edit)
- Light reflection in the eyes is incorrect

Shading is a matter os style. so you can do whatever you want. The colours could use a bit more contrast.
The link leads to a steampunk pilot I made for Scarab, though I doubt you'll find it usefull as the style is quite different.

Monsieur OUXX

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Re: steampunky sprite c&C
« Reply #9 on: 20 Jul 2010, 11:51 »
The only awkward thing about the EDIT2 is definitely the glasses:
- They look like they've been pasted onto the hair
- They've lost that "raw" style they originally had (It looks like they've been filtered), which means that their style is now different from the overall sprite.

 

Saberteeth

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Re: steampunky sprite c&C
« Reply #10 on: 20 Jul 2010, 18:55 »
Odkud vas ima toliko na ovom forumu?  :O

Saving this spot for future paintover, brb.



Quick and sloppy. I literaly moved parts of your sprite around without bothering to fix them(for the most part).
Alright, the main thing that was bothering me is that she looked to wide and her eyes were a bit too far apart. That and her lips looked odd. And her arms. Hell, I redid a bunch of stuff but it wasn't precise(then again, how can you be precise when you're dealing with a .jpg -.-)
« Last Edit: 20 Jul 2010, 20:16 by Saberteeth »

Jim Reed

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Re: steampunky sprite c&C
« Reply #11 on: 20 Jul 2010, 22:40 »
Well, fucked by a duck Saberteeth! =O

You're blowing our cover!

Anyway, yes the waist could be a tad naroower, makes her look more sexy.

Anian

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Re: steampunky sprite c&C
« Reply #12 on: 20 Jul 2010, 23:43 »
Think I won't be posting reedits, minor things are tweaked and I kind of messed up something with transparency (that's why the jpg) so it's more of a hassle to post it...yep, lazy.

The only awkward thing about the EDIT2 is definitely the glasses:
- They look like they've been pasted onto the hair
- They've lost that "raw" style they originally had (It looks like they've been filtered), which means that their style is now different from the overall sprite.
Okay, I kind of fixed that as much as I could, but any more and my inexperince messes it up. I've simplified and changed the shape a bit so they appear to be resting on the hair.

I literaly moved parts of your sprite around without bothering to fix them(for the most part).
Alright, the main thing that was bothering me is that she looked too wide and her eyes were a bit too far apart. That and her lips looked odd. And her arms. Hell, I redid a bunch of stuff but it wasn't precise(then again, how can you be precise when you're dealing with a .jpg -.-)
Pozdrav. While I am thankful for help, don't think I'll do all the changes, I like the eyes and the stylized look. Lips I had doubts about, my first instinct was something similar to what you drew, but what I wanted was something in the middle, which I couldn't do with so few pixels. I moved her right eye a pixel but not this much.

Heh, you two are really stuck on that waist. I'll experiment a bit.

Again, thanks for the comments and crits.  :)
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Khris

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Re: steampunky sprite c&C
« Reply #13 on: 21 Jul 2010, 01:39 »
I really liked the very first version, also it was in PNG format, so I went from there:

     

Mostly pixel-pushing, and I moved the ear down, breasts and knees up.

This is a great sprite and I had fun editing it!

Monsieur OUXX

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Re: steampunky sprite c&C
« Reply #14 on: 21 Jul 2010, 09:38 »
@Anian: That;s the glasses you need! :) (Khris' ones)
 

Matti

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Re: steampunky sprite c&C
« Reply #15 on: 21 Jul 2010, 18:40 »
I prefer the first version too for the face is far more interesting and Khris' edit is great I think.

Anian

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Re: steampunky sprite c&C
« Reply #16 on: 25 Jul 2010, 02:25 »

I kinda reworked Khris' version of the glasses (had to rotate them to fit the new head angle), but still I think I kept the main idea. Also changed the lenght and ratios of some body parts. Changed the hair a bit and eyes are kind of in between the first version and the latest (once I changed the original shape, the eyes kind of freaked me out, I think they're a bit better this way)
.
The "end" (it can never really be done, since I still am not sure what I'm going for) result is not what I started out with or wanted to make, but it's been a learning experience in any case (that was kind of the point I was going for), so thanks for all the help everybody. Hope nobody is offended by me not taking their suggestions, some of the stuff are really a matter of personal preference.

Now my main challenge is to try and maintain the "style" (if it can be called that) and make a male version.

p.s. oh, and finally made the stupid transparency thing working properly
« Last Edit: 25 Jul 2010, 02:28 by anian »
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Uhfgood

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Re: steampunky sprite c&C
« Reply #17 on: 08 Sep 2010, 21:30 »
the versions where the left "eye" is smaller, is a little bit more correct perspective-wise.  She's not looking dead on, but more of a quarter turn...  It looks weird with the eyes the same size.

Ascovel

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Re: steampunky sprite c&C
« Reply #18 on: 08 Sep 2010, 21:55 »
I still like the original the most. Had the most style.

Sughly

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Re: steampunky sprite c&C
« Reply #19 on: 09 Sep 2010, 10:25 »
I still like the original the most. Had the most style.

I have to agree with Ascovel