@srnickolas:
I have a 4/3 monitor and when i hightlight objects near the bottom of the screen their name arent viewable.In two occasions i got stuck for a while a)when i fell from the ladder behind the bar the name of the rod from the ladder wasnt viewable so i thought at first that it was just background scenery and b)in the substation the scarf and bottom track hotspots also werent visible.
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Thanks for the tip! I've only tested window-mode and full-screen widescreen, so I hadn't noticed the problem. In the future I better not hide objects too far down the screen! I'll try to fix that for the next version.
[hide]An other minor problem when you enter a area you cant leave immediatly by the same exit,but instead move forward a little and and come back to the exit.
Darn, that was a problem I introduced shortly before the release, because I wanted to make the exits easier to use in windowed mode. At least it's easily fixed for the next update.
Lastly when i use the scarf on the cat at the hotel i dont get a possible answer.
Ups, that one I overlooked.
I didn't actually grasp what to do with the scarf,but i guess the two points i lost had to do with this item(V.B.?)...

The scarf's not really important. Just a little detail that will help tying the games better together when all is said and done.
@Cogliostro:
I *assume* that this is a mistake...
[hint]
When talking to Gwen in the apartment the background music is romantic. Unless you're setting the stage for Tiffany betraying Jeff later on in the series, and having him fall in love with the red head. This struck me a very odd choice.
On the other hand, traversing through the sewers in the dark, that music was perfect.
[/hint]
Haha, you mean the standard music in the apartment? I didn't mean for it to be romantic but rather melancholic, you know because Suzie lives there. But I see how one could get the wrong idea. As for Jeff and Gwen? Well, he'd probably lose an arm!
@Shadow1000:
My comment: this is an absolutely outstanding game. I would have to say that this is as close to the original adventure games as you can get.
Wow, thank you! That's a great compliment if I ever heard one! I'm really glad that my love for the classics shows, tough my games will probably never come close to THAT level of greatness.
- Character development was pretty good. Interestingly I know more about what Gwen and Tiffany are like than about Jeff.
That one's quite intriguing. Gwen I understand since she's a prominent and quite eccentric character. But Tiff I was worried would come off as a bit underdeveloped, as we don't see too much of her in this game. As for Jeff, he used to be a bit of a rebel before he's settled into this rich life-style, which he's still not entirely comfortable with. But I agree that most we learn about him is in relation to Suzie or Tiff. He also has this whole crazy improvisation thing going on that's supposed to show he's rather unconventional, but well, it IS an adventure game, so I guess that's par for the course.

But there's always hope for more character-development in the next game!
For the most part, the puzzles were hard enough to provide a challenge without creating a frustrating dead end and there were very few (I can only think of 2) pixel hunts.
Which one were the pixel-hunts in your opinion? Maybe I can make them a bit easier.
My only gripe about the game is the quality of the graphics. For a first game, I'm still highly impressed but considering the quality of the game, if you do (you better!) work on the sequel, you may consider putting more effort into the graphics.
I fully agree that the graphics are weak. Graphics were the reason I've never attempted a game before, since I cannot draw for the life of me. Still, I didn't want that to stop me from making a game, so it was learning by doing. And I got a bit better in time, I have some hilarious before-after backgrounds to show you - I'll upload them sometime. But the result's still not too impressive I'm afraid. However I certainly will keep trying and hopefully improve further.

As well, I had to turn off my speakers a few times because the music (which usually enhanced the game) drove me CRAZY while staring at the screen trying to solve something!!
Hehe, that's my fault I guess. DrWhite provided me with some really impressive tracks, but due to the scope of the game I had to keep some of the temp tracks from the internet in the end. Not all of them are equally fitting I'm afraid.
For all of you asking about chapter 2, it will
definitely be released, all the more in light of the positive responses part 1 has garnered. For heaven's sake, I have a 200 page design document sitting on my desktop, outlining the whole series - that's more than my thesis! But with a busy day-job and other commitments it will probably take me another two years to get it done. But don't worry, it will be finished eventually!