Jibble

Author Topic: Walk and talk  (Read 594 times)

Armageddon

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Walk and talk
« on: 12 Jun 2013, 06:18 »
I think this came up before and there were no solutions. But I'm wondering if it's possible to enable walking and using mouse cursors while a dialogue is going on? Obviously the bottom will be black and display the dialogue options, and I'll use SayBackground so it follows the characters as they walk around.

Phemar

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Re: Walk and talk
« Reply #1 on: 12 Jun 2013, 08:23 »
My module does exactly this!

You might want to combine it with a background speech module for the exact functionality you described. SayBackground doesn't do talking animations or wait for the text to disappear before continuing with the script.

Edit: I uploaded a little demo to show what it can do when combined with background speech. Check it out!
« Last Edit: 12 Jun 2013, 08:46 by Phemar »