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Author Topic: [ RELEASED ] [ RELEASED ] Unavowed - Released on August 8th!  (Read 67642 times)

Dave Gilbert

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Re: Unavowed
« Reply #140 on: 23 Mar 2017, 17:20 »

SilverSpook

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Re: Unavowed
« Reply #141 on: 27 Mar 2017, 23:19 »
Definitely getting this once I get the money and it's out!

Dave Gilbert

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Re: Unavowed
« Reply #142 on: 24 Apr 2017, 15:52 »
Just received a bunch of new character portraits for the four companion characters. They now EMOTE with EXPRESSIONS.

A tiny minor detail but one I am enjoying immensely.

This is Logan. He can now express FEAR! 8-0


Thie is Mandana. She can now express HAPPINESS! :-D


This is Vicki. She can now express SARCASM! 8-)


This is Eli. He can now express ANGER! >:(
« Last Edit: 24 Apr 2017, 15:59 by Dave Gilbert »

Cassiebsg

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Re: Unavowed
« Reply #143 on: 24 Apr 2017, 19:53 »
Really great work there!  (nod)
There are those who believe that life here began out there...

selmiak

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Re: Unavowed
« Reply #144 on: 24 Apr 2017, 19:53 »
nice stuff! Did you show that Djinns close up face already? Or is he a mystery? ;-D

Riaise

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Re: Unavowed
« Reply #145 on: 25 Apr 2017, 13:45 »
This is Vicki. She can now express SARCASM! 8-)

This is more true than you realise. :P (laugh)

Seriously, though, the portraits look fantastic! ;-D

SilverSpook

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Re: Unavowed
« Reply #146 on: 25 Apr 2017, 19:12 »
I remember that last shot when it was just white stick figures!  Come a long way. :)

Dave Gilbert

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Re: Unavowed
« Reply #147 on: 25 Apr 2017, 19:16 »
nice stuff! Did you show that Djinns close up face already? Or is he a mystery? ;-D

You mean this guy?


selmiak

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Re: Unavowed
« Reply #148 on: 25 Apr 2017, 19:53 »
  (nod)(laugh)

InCreator

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Re: Unavowed
« Reply #149 on: 26 Apr 2017, 11:27 »
Looks awesome!
Mandana reminds me of Sinclair from Art of Fighting 3. And that boat scene Prince of Persia 2.

A question though, what is this weird base art resolution you're using? It looks too pixellated to be 640x480 yet I don't recall 320x240 being able to pack so much detail on single screen?
« Last Edit: 26 Apr 2017, 11:29 by InCreator »

Dave Gilbert

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Re: Unavowed
« Reply #150 on: 26 Apr 2017, 12:02 »
It'S 640 x 360!

Matti

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Re: Unavowed
« Reply #151 on: 26 Apr 2017, 12:13 »
Very nice screens! I like the portraits.

A question though, what is this weird base art resolution you're using? It looks too pixellated to be 640x480 yet I don't recall 320x240 being able to pack so much detail on single screen?

I think it's 640x360 (twice the size of 320x180) which is a reasonable aspect ratio for modern screens. [edit: beaten by Dave]

BunnyDeFluff

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Re: Unavowed
« Reply #152 on: 26 Apr 2017, 16:17 »
wow. so expressions. much portraits.

Mandle

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Re: Unavowed
« Reply #153 on: 27 Apr 2017, 16:02 »
A bit OT but I just thought I'd mention that Mostly Walking, a fairly famous youtube show that does weekly episodes blind-playing adventure games, just mentioned that they are playing a Wadjet Eye game starting from next week.

Previously they have played Gemini Rue and were very impressed with it. They have just finished The 7th Guest and said they need to "treat themselves" with a good game after that and decided on another Wadjet Eye game.

Mr Underhill

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Re: Unavowed
« Reply #154 on: 05 May 2017, 14:43 »
What I like most about these screenshots are the color schemes. Really good stuff.

Dave Gilbert

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Re: Unavowed
« Reply #155 on: 24 May 2017, 18:43 »
I did another devstream today! Here's me implementing a bunch of characters and scenes. NOT spoilery, I promise.

« Last Edit: 08 Sep 2017, 11:33 by Dave Gilbert »

luisdementia

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Re: Unavowed
« Reply #156 on: 24 May 2017, 22:56 »
Really fun streaming, can't wait for the next one.

Dave Gilbert

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Re: Unavowed
« Reply #157 on: 25 May 2017, 14:59 »
Thanks. They are fun to do.

Mandle

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Re: Unavowed
« Reply #158 on: 25 May 2017, 16:13 »
Thanks for the video, Dave. I was stoked to see that you mostly use AGS the same way I do. I had a great big smile on my face watching you prepare the view animations for Winnie and just clicking the Add New Sprite button until you ran out of sprites and then deleting the blank box. A process I go through every time.

Also the forgetting to turn scaling back on after the characters reenter the room from a different way. Feeling that!

You are quite fearless I must say to show the sometimes goofy process of development in this warts-and-all manner.

Going to be following more of your streams in the future for sure!

Crimson Wizard

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Re: Unavowed
« Reply #159 on: 25 May 2017, 17:01 »
Thanks for the video, Dave. I was stoked to see that you mostly use AGS the same way I do. I had a great big smile on my face watching you prepare the view animations for Winnie and just clicking the Add New Sprite button until you ran out of sprites and then deleting the blank box. A process I go through every time.


There is a context menu in the View editor. It allows to copy all sprites from the sprite folder, clone loops, clone loops with frame flipped, etc. Maybe that's not very obvious that there is one, since the editor look like a seamless grey panel. I found it myself only by an occasional rightclick on a frame.
« Last Edit: 25 May 2017, 17:04 by Crimson Wizard »