So after pouring endlessly over the forum archives and the manuals for the game, I think I finally need to admit I need help. Thank you all in advance for at least taking a peek.
I'm using a simple GUI(Dispgui) to display a view, and then positioning it alongside dialogue. Inside the GUI is a button(btnProfileView) with the exact same size, positioned at 0,0 and when the dialogue is called, the proper "profile view" is assigned to the button, allowing for a simple portrait animation view to be shown alongside said dialogue.
my code is this for each line of dialogue(huge, I know, but oh well):
Dispgui.Visible = true;
Dispgui.SetPosition(550, 250);
btnProfileView.Animate(4, 0, 10, eRepeat);
cMadia.SayAt(50, 550, 700, "omg will this work?! I hope it does!!");
Dispgui.Visible = false;
Though it animates fine and works well every other way and looked lovely, when it is displayed it has this strange property of being semi-transparent with this strange half-tone pattern! What the:

I've checked the properties for the GUI and the button inside it and they seem to be right:

can you see what it is that might be wrong? Thank you so, so much in advance
