Jibble

Author Topic: GNRBLEX  (Read 6342 times)

WHAM

  • Posts: 2,285
  • WHAMGAMES
    • I can help with AGS tutoring
    • I can help with play testing
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • WHAM worked on a game that was nominated for an AGS Award!
Re: GNRBLEX [MAGS]
« Reply #20 on: 31 Jul 2016, 20:43 »
Admire the feral, menacing beauty of my new wallpaper.
Spoiler: ShowHide



Spoiler: ShowHide
It is pitch black. You are likely to be eaten by a grue.


EDIT: Released yet another patch, see readme.txt for details
« Last Edit: 01 Aug 2016, 00:01 by WHAM »
My Fortnightly Writing Competition collected works
https://goo.gl/VUQbzU

WHAM

  • Posts: 2,285
  • WHAMGAMES
    • I can help with AGS tutoring
    • I can help with play testing
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • WHAM worked on a game that was nominated for an AGS Award!
Re: GNRBLEX [MAGS JULY 2016 WINNER]
« Reply #21 on: 16 Aug 2016, 10:34 »
Shameless self-bump to note that GNRBLEX has won the MAGS competition for July 2016!

The Gnrblexian mind maggot says "Thank you".
(Or it might just be looking at your brain and thinking "that looks delicious", it's hard to tell...)



Now for some new information.

I am planning to improve Gnrblex and will seek to release a 2.0 update for it some time this year. The plan is to add a couple of puzzles I had to drop, add some additional animations and sound effects, improve other visual aspects (new intro/outro, add clutter to rooms, add lighting effects etc), add full voice acting and some text translations to different languages.

So basically I just want to make the game a little bit prettier and more polished so it'll be more palatable and accessible to a wider audience. I'll be posting a "help wanted" thread in the correct area of the forums once I have a clearer plan and a timetable laid out. Currently I'm recovering from my summer vacation and preparing to head back to work.
My Fortnightly Writing Competition collected works
https://goo.gl/VUQbzU

InCreator

  • Posts: 3,168
  • Useless since 2003
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with play testing
Re: GNRBLEX
« Reply #22 on: 06 Sep 2016, 14:03 »
Haven't tried it yet, but looking from screens--
Did you dodge making a walkcycle?! :grin:

Mandle

  • Posts: 7,891
  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: GNRBLEX
« Reply #23 on: 06 Sep 2016, 17:20 »
Haven't tried it yet, but looking from screens--
Did you dodge making a walkcycle?! :grin:

In space...no walkcycle can make you scream...

WHAM

  • Posts: 2,285
  • WHAMGAMES
    • I can help with AGS tutoring
    • I can help with play testing
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • WHAM worked on a game that was nominated for an AGS Award!
Re: GNRBLEX
« Reply #24 on: 06 Sep 2016, 18:20 »
Did you dodge making a walkcycle?! :grin:

Yes, yes, and a triple YES. Best decision of making this game! Saved about two full evenings of development time during MAGS and I'm sticking with it! :D

The next game I make will have all the characters on segways and wheelchairs!
« Last Edit: 06 Sep 2016, 20:30 by WHAM »
My Fortnightly Writing Competition collected works
https://goo.gl/VUQbzU