Author Topic: Game planning 'templates'  (Read 1288 times)

Miss Manday

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Game planning 'templates'
« on: 26 Jul 2016, 16:24 »
I poked around, but didn't see anything that really jumped out at me, so I wanted to start this thread!

When in your planning stages for your adventure games, what method do you use for planning out events, dialog trees, and puzzles? I am huge on planning and organizing things, so this part is admittedly my favorite, but I've yet to find a system that really works as well as I'd like it to. I use Scrivener for all of my writing, and with it's various features and templates, I figure there has to be a good way to organize out the various branches and trees for plot points and alternate directions... I just haven't found it yet. (Maybe using the index cards? Though I don't think you could link those out in a branch format...) SO. How do you do your planning? Have you found or made any useful Scrivener (or Word) templates for your planning? Do you use another program entirely? Figured a lot of us could use this information! :)
CURRENT PROJECT: The Wonderful Wizard Of Oz
PROGRESS: Planning Stages/Script Writing

NEXT PROJECT The Haunted Mansion


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Re: Game planning 'templates'
« Reply #1 on: 27 Jul 2016, 18:08 »
Step 1: Write story
Step 2: Make Puzzle Dependency Charts (it's the LucasArts way, it's easy, and it works)
Step 3: Improvise dialog
Step 4: ? ? ?
Step 5: Profit.


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  • Rottwheelers
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Re: Game planning 'templates'
« Reply #3 on: 28 Jul 2016, 21:39 »

I used flowcharts!


  • Cavefish
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Re: Game planning 'templates'
« Reply #4 on: 29 Jul 2016, 10:42 »
Funny enough, I find that I actually enjoy pen and paper... (roll)
But flowcharts is definitely the way to go, as it's easier to organize (like adding new contents in the middle of what you already had, or moving something some place else).
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