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Author Topic: AGS 3.4.1 - Patch 4 -- latest STABLE version  (Read 2739 times)

Dualnames

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #20 on: 08 Jan 2019, 18:05 »
No matter what i press it doesn't generate it. How can i check what the previous one is, do i check acwin.exe?
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Dualnames

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #21 on: 08 Jan 2019, 18:12 »
So the version I have been using is 3.4.1.15
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Crimson Wizard

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #22 on: 08 Jan 2019, 18:15 »
How can i check what the previous one is, do i check acwin.exe?

Either in About box of the editor, or run the previously compiled game (or run acwin.exe in the game's directory) and press Ctrl+Alt+V.

So the version I have been using is 3.4.1.15

But that version has 30 fonts limit... I am confused.

And you've said
Quote
I'm using AGS Editor .NET (Build 3.4.2.1) ** BETA VERSION **
v3.4.2, February 2018
in your first post.


EDIT: Oh, wait, can it be that you are using some custom package I built for you with fonts limit removed?
« Last Edit: 08 Jan 2019, 18:19 by Crimson Wizard »

Dualnames

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #23 on: 08 Jan 2019, 18:21 »
Yes, you sent me a custom acwin, i don't remember when exactly, so the editor in game (when i clicked about) says the 3.4.2.1 but then I remembered, so, apologies for the miscommunication!
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Crimson Wizard

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #24 on: 08 Jan 2019, 18:25 »
Ok, please try this one, this is 3.4.2.2 with unlimited fonts: https://www.dropbox.com/s/nb0qs86icwn5x1z/acwin-3.4.2.2.zip?dl=0

Dualnames

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #25 on: 08 Jan 2019, 18:30 »
Alright this one works perfect. So, how do i get you a log, or a dmp? It doesn't seem to generate anything when it crashes.
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Crimson Wizard

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #26 on: 08 Jan 2019, 18:33 »
Alright this one works perfect. So, how do i get you a log, or a dmp? It doesn't seem to generate anything when it crashes.

Not sure what is going on. Could you tell how do you run it, are you compiling game with the new engine or just run it in the game's folder?

Dualnames

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #27 on: 08 Jan 2019, 18:35 »
I'm opening the game project through the editor that has the acwin.exe replaced with the one u just sent me, I click on play, I load a savegame and do a set of moves and get the crash. I'm gonna try a rebuild/build the game see if that will give me a crash file.
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Crimson Wizard

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #28 on: 08 Jan 2019, 18:39 »
I'm opening the game project through the editor that has the acwin.exe replaced with the one u just sent me, I click on play, I load a savegame and do a set of moves and get the crash. I'm gonna try a rebuild/build the game see if that will give me a crash file.

Better place acwin.exe in the fully compiled game and run it instead of actual game.exe. This way I won't even have to download game exe to read the dump.
(hopefully dump will be produce this way...)

Oh, btw, I think it was produced earlier too, it is probably placed in the root project folder?
« Last Edit: 08 Jan 2019, 18:41 by Crimson Wizard »

Crimson Wizard

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #29 on: 08 Jan 2019, 18:46 »
Oh, one important thing that I forgot to ask about, could you also post the actual crash message? Sometimes it contains useful numbers.

Dualnames

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #30 on: 08 Jan 2019, 18:46 »
None of the two ways produces any log/dmp file anywhere (root project folder, editor folder, debug)
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Dualnames

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #31 on: 08 Jan 2019, 18:47 »
That's all i get https://imgur.com/a/JBZrKIO

Edit: I can get you a same one with the 3.4.2.2 version
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Dualnames

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #32 on: 08 Jan 2019, 18:52 »
If it's gonna help I can start uploading the whole game project for you
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Crimson Wizard

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #33 on: 08 Jan 2019, 18:59 »
If it's gonna help I can start uploading the whole game project for you

Okay, I guess if nothing else works...
I don't know, maybe Windows just stops program execution at that point and prevents it from writing a dump on its own?

Maybe the acwin.exe is considered "dangerous" because you downloaded it? In such case it could be unblocked from file properties... but that's just a random idea.

Dualnames

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #34 on: 08 Jan 2019, 19:17 »
Uploading has begun
No more military army stuff. I'm alive and back.

Crimson Wizard

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #35 on: 08 Jan 2019, 19:53 »
TBH the usual cause of crashes with dynamic sprites is simply when you delete dynamic sprite (or it got deleted by last reference destroyed) and forgot to remove its index from a view frame or a GUI.

Dualnames

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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #36 on: 08 Jan 2019, 21:21 »
But that is not the case here, I'm trying to create one and i'm unable to. I'll send you files and instructions so u can replicate and see im being dumb or this is actually an issue.
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