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Captain Disaster in: Death Has A Million Stomping Boots
2019-01-21 21:56:15, AGA
Captain Disaster in: Death Has A Million Stomping Boots
2019-01-04 22:03:48, CaptainD
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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Limey Lizard: Waste Wizard!
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameIn deep space, one waste-processing employee stands above the rest: Limey Lizard, an incredibly lazy but lovable bloke who always seems to find himself in trouble. In episode 72, this is no exception, and if he doesn't fix the waste disposers the ship'll be flooded with filth, so get out your spanner and your chemically-resistant overalls -- it's gonna be a mucky ride! NOTE: The main link is a self-extracting installer. If this does not appeal to you, the mirror has the game in a convenient RAR package. I've included a rundown of the controls below for people who don't read readmes: 1. F1 will bring up the options menu, where you can adjust music volume, sound volume, game difficulty, and turn speech on and off. 2. Left click your mouse to walk or on an item to interact with it. Left clicking on an inventory item will pick it up. 3. Right click your mouse to examine things, including your inventory. Right clicking on an inventory item when you have one picked up will try to use the items together. 4. Space allows you to talk to things that can talk. 5. The arrows on the right of the gui are for moving through your inventory. 6. The button on the upper right of the gui is to quit the game; CTRL-Q works the same way. 7. The S and L buttons on the gui are for saving and loading.
AGS Awards Wins
Won, Best Player Character 2008
AGS Awards Nominations
Nominated, Best Game Created with AGS 2008
Nominated, Best Dialogue Writing 2008
Nominated, Best Non Player Character 2008
Nominated, Best Background Art 2008
Nominated, Best Character Art 2008
Nominated, Best Animation 2008
Nominated, Best Music 2008
Nominated, Best Sound Effects 2008
Nominated, Best Voice Work 2008
Nominated, Best Tutorial or Documentation 2008
AGS Panel Review
"Superb production values are the obvious highlight, but engaging characters, an excellent script, and clever puzzles combine to form a hugely enjoyable game. Challenging at times, but not unfairly so, though also slightly unforgiving in places. Highly recommended!"
15 people commented on this game (newest first):
This game has memorable characters ,thanks to the time the author obviously spent on making the audio as good as it can be.
I thought the game's humor was endearing and I would hope to see a sequel, but I'd hesitate to recomend this game to a friend.
Slightly more difficult then most AGS games, but now and then a bit of a challenge never hurt nobody.
Good voice acting, nice unique graphic style and a funny story. Recommended!
Therefore, my reply is as follows:
You are entitled to your opinion, but don't try to pass off things like 'confusing actions and manipulations' and 'all the puzzles have been seen before' and 'you have to visit some rooms before others or you lose' as facts. You cannot 'lose' the game without knowing it immediately, for one thing. Many people have told me how streamlined and easy to use the interface is, though I concede that I need to come up with an alternative to the space bar for talking. Fact of the matter is, the interface is different, and clearly different than what you are used to. THAT DOES NOT MAKE IT WRONG. The readme with the game explains all the controls for you, and I've even laid them out plain as day both here and on the completed games page.
What I see here largely amounts to bitter whining on your part to try and offset the positive reception the game has gotten rather than anything legitimate (like the pitch shifted voices, for instance. A lot of people have told me how much they enjoyed the voices exactly as they are).
If you have some legitimate criticism do let me know. Otherwise, I think your expectations are way too high for a game you paid absolutely nothing for.
* Quality writing.
* Great animations and graphics, although very low resolution... it looks tiny at 1x magnification on my screen and awfully blocky otherwise.
* Nice background music.
* Full voice overs.
* A cool environment. I like futuristic worlds; they let people imaginations out.
* Inconsistent GUI. The inventory shares the screen with the viewport, they use the same icons and all, but the mouse buttons are reversed in one. Now that was terribly confusing. I found myself trying every action twice...
* Very confusing actions and manipulations in the first half of the game. See the hints forum, half the people stuck at the same place, and half the people not being able to explain how to get through. Then trivial "puzzles" in the second half. Moreover, all puzzles have been seen before.
* Full voice overs. While the acting was good, some accents became annoying easily, especially with the pitch shift effect. This effect should not be used.
* A labyrinth. And the character moves too slow. And the developers tease you with a map that doesn't work. And you have to visit some rooms before others, or you lose. And you are greeted with a mini game.
* An unoriginal, boring whack-a-rat mini game that has nothing to do with the plot or the background of the characters (unlike Sam & Max: Hit the Road), doesn't help move the plot further, and doesn't motivate the user to play or to win. Except to get out of the game^H^H^H^Hlabyrinth.
* You can die. In many ways. I think you can get stuck, too, but I was careful not to, and I didn't want to go back and try, since you only get one save slot.
* Only one save slot, yeah. Use it often, because you'll be dying a lot, but not too often that you'll get stuck with no way back.
* No characters you can interact with... all the NPCs talk to you in non-interactive sequences.
* At some point you can control a second character, but it's almost useless (unless watching him die is your thing).
Very good stuff and, I hope, just the first chapter of many to come. Retro gaming in every good meaning of the phrase!
There are a couple of tricky inventory manipulations that I wouldn't have figured out without hints (clicking something on itself, for example), but they're minor, minor things.
Seriously, brilliant stuff, one of the best games to come out of AGS. Lucky, see if you can reach that antenna!