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Captain Disaster in: Death Has A Million Stomping Boots
2019-01-21 21:56:15, AGA
Captain Disaster in: Death Has A Million Stomping Boots
2019-01-04 22:03:48, CaptainD
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The Long Trip
Sam the Pirate Monkey
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameTHE BARON STRUCK AGAIN!!! As every Friday, Elfie McMillen wants to visit her dad at the military base where he is working as a scientist on a covert mission. Unfortunately, the Army is not the only one interested in McMillen's brain power. Baron Borisov, always mean and greeding for power, doesn't hesitate to get him under his thumb. So he and his henchmen hijacked Elfie's father and brought him to his secret sea fortress. But Elfie sticks to her guns and tries to find her dad... with your help! Features: 50% classic low-res adventure * tricky objectives * classic LEC-style GUI and still no push'n pull puzzles * GIRL POWER! 50% Retro Arcade * insane boss fights * cutscenes like it's 1995 again! * adjustable difficulty The newest version also contains a reworked collision detection. Have fun! * Winner of the MAGS Competition Nov'09 * * Winner of the MAGS favourite 2009
This game's threads
AGS Awards Wins
Won, Best Programming in an Adventure 2009
AGS Awards Nominations
Nominated, Best Gameplay 2009
AGS Panel Review
"This impressive MAGS entry has a female protagonist solving puzzles and shooting down enemy planes on her quest to find her dad. Aside from a few grammar mistakes, action and adventure fans will find a lot to like with this short but fun little game. "
7 people commented on this game (newest first):
The proportions are quite odd - look at the desk in the background, and imagine the main character sitting in front of it - would be like a toy desk, wouldn't it?
Some of the graphics are well done though, even atmospheric - there's just not enough of them, and they are too tiny. LucasArts/Lucasfilm Games always gave us glorious, big, CLEAR graphics with characters that look believable.
I know how much work this must have been, so I can appreciate that (I have made a similar arcade game myself, and it took like 4000 lines of BASIC code, and making my own, tiny, few-room-game, although very small and humble, is proving to be quite a huge and complex effort).
The arcade music was quite bland, didn't give you an excitement or feel for it (look for old arcade vertical shooters with MAME, for example, in comparison - just listen to Truxton soundtracks etc), and the ending music was quite boring instead of 'touching', but there was nothing else really wrong with it, though (sometimes you hear really awful things that are supposed to be music, this was instead very well made).
The graphics were a bit colorless, lifeless and dull, except in the arcade sequences, where the brightly colored planes, bullets and some of the clouds were a nice delight.
Then there was the awful combination of misandry and militarism that I can't understand why people even voluntarily bring into their productions. You can create -anything- in the Universe, from dimensional or time travel adventures to mansions and underground lairs, and people choose this stuff instead.
Also, is there something that AGS users have against bottled water and vegetarianism? It seems they have been mentioned in two separate games in a similar tone. What the heck? Is there an agenda that I am aware of?
Spring water certainly has 'flavor', and it certainly tastes different than 'tap water from near nuclear facility', unlike the Dr. Lutz-game stated. Tap water is harder to swallow - you have to make your throat "gulp", whereas spring water just slides down your throat before you know it, almost without any effort on your part. It also looks, tastes and feels clear, while tap water has visible chemicals in it that sometimes color the water grey!
Having said all this, the game still ended too soon, and I wished there were more. I wanted to see insides of some exciting places, maybe even the airport offices or something, or some secret, underground facility where they test experimental propulsion systems or something.
The whole 'stanley'-bit was so typically awful that I almost stopped playing right then and there. Did we really need another example of a 'man-who-thinks-he-is-really-macho-trying-to-hit-a-woman-but-the-woman-proving-to-be-oh-too-empowered-to-be-lured-by-him' scene, where we can all laugh at the stupid MAN, and embrace the intelligent superiority of the beautiful and charming WOMAN? Did we really need another fema-fascist statement in a world that's ruled by a matriarchy, and where men are merely seen as slaves for women?
I play games for ESCAPISM, not to have to deal with the corruption that has poisoned the world. Escapism means that one can escape the pressures, stresses, frustrations, inequalities and injustices of the world and spend some time in a more wonderful place, better atmosphere, and delightful experience.
Bringing military and misandry into any entertainment simply destroys any possibility for escapism.
If some of the unnecessary dialog and the stanley-bits could be exchanged for more exploration and more interesting locations, this could be a really excellent game.
And mixing genres like this.. I don't know. I even thought the first Indy adventure game was ruined by it's awful action sequences that one had to master, not to mention the mazes, but that's another complaint (Maniac Mansion is probably the only Lucasfilm/Arts game that does not have mazes or labyrinths - just the CORE adventure with exploring different rooms etc.)
I mean, I did enjoy the arcade sequences somewhat, vertical shooters being one of my very big favorites as far as genres go, but I'd rather have more of exploration in the adventure side - I can always fire up MAME for good arcade shooters anyway.
I also didn't like the fart humor or everything being so 'greasy' and 'smelly' and whatnot. That's not a pleasant idea to bring to your players.
All in all, I think this was way better than the Indy game where you have to kill Kevin Spacey (that was pretty horrible in pretty much all senses of the word, except for the ripped stuff), but it's no DOTT.
I appreciate the work, but as a player, it would have been more pleasant to
a) Always have FULL-SIZE rooms (at least fullscreen!)
b) Have MORE rooms/locations to explore
That's pretty much what I have to say about this game.
One funny thing: when you do "use Rufus", the main character calmly replies: "I can't use that".
I think this may contradict the comments made below, but I believe this to be because a newer version 1.1 has been implemented since then that has improved the arcade part.
The adventure is alright too, and well made up for a MAGS entry.
The puzzles were OK, but I was put down by the compulsory action sequence. After several utterly boring minutes of shooting down airplanes with absolutely no challenge at all --which actually defeats the point of an action sequence-- you need to shoot down a carrier to the bottom of the sea, while the difficulty shoots up to the high sky. I put up a fight but eventually I lost. I considered replaying the arcade section looking forward to the next adventure part, but when I picked the "restart the level" option the game crashed, so I left it alone.
Still the art of the game was great, so kudos to the authors for that.