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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
1 Cup Not serious entertainment
2 Cups A reasonable game, worth a try
3 Cups A good game, worth playing
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If your game has been rated 1 cup, please don't be offended! It's common for your first game release to get a 1-cup rating, due to the game having a lack of polish and flair -- which is understandable, because you're just getting started!

Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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Blackwell Deception

by Dave Gilbert

Screenshot 1 of Blackwell Deception

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This is a commercial game.

File size: 316 MB
Downloaded: 1,177 times
Graphics: 640x480, 32-bit color

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Operating System(s):
Windows
Game Genre:
Sci-Fi
Game Type:
Investigative
Story Type:
Original
Release Date:
10 Oct 2011
AGS Panel Rating:
(help)
Not rated yet
Player Rating:
Short game Can be completed within 30 minutes
Medium length game Takes at least 30 mins to finish
Full length game As long as a Sierra / LucasArts classic
MAGS game Monthly AGS competition entry
Non-adventure game Using Adventure Game Studio for something else?!
Joke game You know when it fits this category ;)
Demo Unfinished games / commercial games
Training game Games made just to try out AGS
Newly added games Not yet categorised
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Content advisory:
Occasional, mild
Suggestive dialog
Mild

Public Opinion

If you've played this game, why not help out and give us your votes?
14 people have rated this game so far:
Visual:
81%
Immersion:
94%
Puzzles & Pacing:
89%
Overall Enjoyment:
89%

About this game

Street psychics. Their blinking neon signs are everywhere, promising love and wealth and happiness. They make a fortune preying on the gullible and milking them dry. So when these victims begin dying and leaving confused spirits behind, it can only take a genuine psychic (and her wayward spirit guide) to clean up the mess.

From seedy downtown nightclubs to penthouse apartments to a luxury yacht on the Hudson River, Rosa and Joey will unearth the truth about the underground world of street psychics. Including some secrets that Joey would rather be left buried.
See the people who made this game and any other games they've worked on >>
Design, programming
Dave Gilbert has worked on 24 other games: (see them >>)
Sprite animation
ThreeOhFour has worked on 48 other games: (see them >>)
Background art
InCreator has worked on 4 other games: (see them >>)
Thomas Regin
Music

AGS Awards Wins

Won, Best Dialogue Writing 2011

Won, Best Voice Work 2011

AGS Awards Nominations

Nominated, Best Game Created with AGS for 2011 2011

Nominated, Best Gameplay 2011

Nominated, Best Music 2011

2 people commented on this game (newest first):

When it comes to storytelling and gameplay it's simply the BEST part of the series. I loved how the story developed, how new locations become available one after another during investigation. Music was also great, spooky at times, very atmospheric. What I didn't like however was the graphics. It was inconsistent, part low- part hi-res, it looked a bit too messy for me. In my opinion backgrounds looked far worse that in previous games, particularly in part three (best looking Blackwell game). Here, they seemed sort of steril and empty. Kinda dull old 3DStudio-ish(Psychic street and Night Club for example). I don't know, maybe it's just the matter of preference. I just don't like the type.
But overall, this is a really great game (and a very long one at that!).
2013-05-28 13:46:48 by Gribbler
Nice visuals and music, plot and puzzles work well. Very few inventory-based puzzles and perhaps the puzzles were a little on the easy side, but overall a quality adventure game.
2013-04-04 10:52:48 by CaptainD
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