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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
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If your game has been rated 1 cup, please don't be offended! It's common for your first game release to get a 1-cup rating, due to the game having a lack of polish and flair -- which is understandable, because you're just getting started!

Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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by Screen 7

Screenshot 1 of 11-11-11

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X Zoomed screenshot of 11-11-11
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File size: 147 MB
Downloaded: 2,322 times
Graphics: 320x200, 16-bit color

If the download link doesn't work, please report it. If an image doesn't work, please report that.

Operating System(s):
Game Genre:
Game Type:
Story Type:
Release Date:
26 Dec 2011
AGS Panel Rating:
Not rated yet
Player Rating:
Newly added games
Short game Can be completed within 30 minutes
Medium length game Takes at least 30 mins to finish
Full length game As long as a Sierra / LucasArts classic
MAGS game Monthly AGS competition entry
Non-adventure game Using Adventure Game Studio for something else?!
Joke game You know when it fits this category ;)
Demo Unfinished games / commercial games
Training game Games made just to try out AGS
Newly added games Not yet categorised
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Content advisory:
Occasional, mild

Public Opinion

If you've played this game, why not help out and give us your votes?
5 people have rated this game so far:
Puzzles & Pacing:
Overall Enjoyment:

About this game

James Marshall is an insomniac who lives in the big city. One night, a mysterious set of events take him outside to investigate - only to realize there is a dangerous threat to him and his friends lurking behind the shadows. Can you help convince his neighbours they're in danger, find a way to safety and perhaps even stop the disaster? * Some scenes may scare younger players, or those with a nervous disposition * Version 1.1.1 > Save & Load instead of Restore/Autosave > Prologue and Epilogue cutscenes > Additional in-game cutscenes, sound & music > Minor bug fixes, stable & working a-ok! Takes about 1-3 hours to complete. Requires: » Microsoft Windows » 330mb HD space » DirectDraw + audio drivers » Mouse » Cup of coffee (Made for fun without any planning or design) Bug: If the game won't start, delete the 2 video files (.s7v) from the game's directory and click through the warnings.
See the people who made this game and any other games they've worked on >>
Design, code, testing
<DELETED USER> has worked on 61 other games: (see them >>)
Cinémania Module
Dualnames has worked on 36 other games: (see them >>)
NickyNyce has worked on 13 other games: (see them >>)

6 people commented on this game (newest first):

The 3d environment was really cool to see, but felt bland after a while. When you're wandering around and a cutscene jumps on you, that's when it became interesting again. The snow added at lot to the atmosphere, which got it out of the bland area a bit later on in the game. One of my complaints is the lighting. I know the power in the city was out, but my eyes felt stressed from trying to see what I was looking at at times. The sky shots of some of the areas made it even more difficult to see what I was doing or where I was going or coming from.
The escort mission at the end bored me a bit, mostly because I was expecting things to happen during it that complicated the situation more and made room for some quick puzzles.
I didn't understand why I had to be sent back to the main page after the abrupt ending and credits just to see the rest of the ending of the game. It felt like it risked players quitting the game before seeing the ending, since they might miss that it says Epilogue instead of Prologue on the main menu.
The characters were ok. They stretched a little beyond 2-dimentional. I liked how you were gathering survivors and made me think of how that concept could of expanded this game on a larger scale. If the characters weren't keeping the story interesting, the music helped out in that area when those suspenseful scenes occurred in the game.
Overall, an all right War of the Worlds story with some cool cutscenes. I love the way you did the main menu, having it going along with the music and the Ben Jordan movie preview was fun to see. I'll be looking out for that on Youtube whenever it sees the light of day.
2013-04-09 20:39:53 by Doppleganger
Without the arcade part that needs to be done again and again, this game is much shorter.
I thought the 12 times for the same arcade part was a misunderstanding of the game. But after reading the forum, no.
Even if this game was a real situation, doing the same movements again and again is a lack of planning from the hero.
Instead of avoiding the danger so many times (12x3=36 times more or less), i bet a real hero would try to suppress the danger!
Or the character should just find some streets with no robots from the roof to the helicopter... as it looks like a big city... and the whole process is supposed to last no more than 15 minutes...
2012-09-12 13:15:04 by azerty
Adventure game, with arcade parts.
An arcade part must be done 12 times!
3D game with 2D liberty of moving.
2012-09-12 12:18:42 by azerty
a 3d adventure game. Exciting survival story. Good graphics, characters. That doomsday feeling.
2012-09-06 18:47:40 by mahli
Very fun game with high immersion factor. The puzzles could be a bit more challenging and a bit less linear. I'm surprised that the icons used for look/use/walk were the default AGS icons considering that the graphics were high quality 3D images.

Otherwise, well worth playing!
2011-12-30 05:09:00 by SHADOW (Shadow1000)
As far as AGS games go, I found this to be one or the most cinematic games. Some great video sequences to reveal the creepy world that could've have been following 11-11-11.

Puzzles are fairly straight-forward, and seemed to run out of ideas at the end where the character is asked to go to loaction to location without any hindrance.

But still worth checking out for the surreal factor
2011-12-29 16:35:33 by Andy
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